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Immersive advertisements in a virtual universe

  • US 10,115,113 B2
  • Filed: 08/11/2008
  • Issued: 10/30/2018
  • Est. Priority Date: 08/11/2008
  • Status: Active Grant
First Claim
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1. A computer implemented method for dynamically altering a virtual universe (VU), comprising:

  • presenting, by a computing device, a virtual universe advertisement (VU-ad) at a first location in the VU, wherein the VU-ad comprises an ad object and an ad avatar that are separate from a user avatar associated with a user of the VU, and wherein the VU of the computing device is accessible by the user via a network;

    receiving, by the computing device, input from the user of the VU via the network;

    dynamically altering, by the computing device, the VU-ad in response to the input from the user;

    based on the user avatar contacting the ad object;

    rendering, by the computing device, an ephemeral location that does not occupy permanent real estate in the VU, which ephemeral location is a temporary location in the VU;

    teleporting, by the computing device, the user avatar from the first location to the ephemeral location;

    displaying, by the computing device a video or machinima in real time at the ephemeral location for the user avatar to observe and/or interact with;

    teleporting, by the computing device, the user avatar out of the ephemeral location back to the first location, or to another location in the VU, after the video or machinima is completed; and

    un-rendering, by the computing device, the ephemeral location after the user avatar has been transported out of the ephemeral location so that the VU-ad does not occupy permanent real estate in the VU,wherein the contacting the object comprises one of the user avatar touching, walking into, and flying into the object.

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