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System and method for transparently styling non-player characters in a multiplayer video game

  • US 10,118,099 B2
  • Filed: 12/16/2014
  • Issued: 11/06/2018
  • Est. Priority Date: 12/16/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method of transparently styling non-player characters in a multiplayer video game to resemble characters controlled by human players, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:

  • identifying, by the computer system, one or more human players to be matched for a gameplay session of a multiplayer video game, wherein each human player has a player profile comprising a number of profile attributes, wherein the human players are matched by grouping two or more players to play together in the gameplay session based on at least one of each player'"'"'s profile attributes, game profile information, or match variables, and wherein the gameplay session requires a predetermined number of required players;

    determining, by the computer system, whether the predetermined number of players required for the gameplay session is met by the identified human players;

    obtaining, by the computer system, one or more non-player characters to fill available spots in the gameplay session responsive to a determination that the predetermined number of players required for the gameplay session is not met by the identified human players, wherein each of the one or more non-player characters has a non-player character player profile comprising a number of profile attributes;

    determining, by the computer system, a subset of profile attributes common to the identified human player profiles and the non-player character player profiles; and

    permitting, by the computer system, the display of only the determined subset of profile attributes when any identified human player profile or non-player character player profile is accessed.

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