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Systems and methods for crowd-sourced game strategy

  • US 10,118,101 B2
  • Filed: 04/10/2017
  • Issued: 11/06/2018
  • Est. Priority Date: 07/01/2014
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • as implemented by server computing system comprising at least one processor configured with computer-executable instructions,receiving gameplay telemetry data from a client computing system executing a first gameplay session of a video game application, the gameplay telemetry data identifying a first gameplay context of the first gameplay session wherein the first game context comprises at least one of a first skill level of a first game player or a second skill level of a second game player;

    accessing a game strategy dataset, wherein the gameplay strategy dataset includes a plurality of game strategies used in previous gameplay contexts aggregated from a plurality of client computing system during individual gameplay sessions of the video game application;

    identifying a subset of one or more game strategies, from the gameplay strategy dataset, based, at least in part, on the first gameplay context of the first gameplay session; and

    transmitting to the client computing system a dataset comprising the subset of one or more game strategies, the client computing system being configured to use the dataset to select at least one game strategy of the subset for use in the first gameplay context of the first gameplay session and generate instructions to output the at least one selected game strategy within a video game user interface during runtime of the first gameplay session.

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