Proximity synchronizing audio gateway device
First Claim
1. A method comprising:
- detecting content collection information stored on a player connected to a computer system via a wireless communication network, wherein the content collection information comprises content data associated with digital content stored on a local cache of the computer system;
identifying a plurality of mobile players flagged as in range of the computer system via the wireless communication network;
determining a subset of one or more mobile players from the plurality of mobile players additionally flagged for content synchronization by transmitting a poll message to the identified plurality of mobile players and receiving a poll response from the subset of one or more mobile players; and
transmitting, based on one or more poll responses from the subset of one or more mobile players, the content collection information and associated digital content stored on the local cache to the subset of one or more mobile players by way of the wireless communication network.
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0 Petitions
Accused Products
Abstract
A digital audio gateway device for use in a wireless network of digital audio playback devices. The gateway device is wirelessly linked to one or more digital audio playback devices to provide a gateway to the Internet for the digital audio playback devices. In addition to functioning as a gateway, the device provides additional functionality and may act as a cache of digital audio data for the various digital audio players connected in the wireless network and may also act to automatically update digital audio content on the audio players, synchronize digital audio content and playlists between the digital audio players and continue automatically or upon user request a particular playlist as the user moves from one digital audio player to another.
64 Citations
20 Claims
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1. A method comprising:
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detecting content collection information stored on a player connected to a computer system via a wireless communication network, wherein the content collection information comprises content data associated with digital content stored on a local cache of the computer system; identifying a plurality of mobile players flagged as in range of the computer system via the wireless communication network; determining a subset of one or more mobile players from the plurality of mobile players additionally flagged for content synchronization by transmitting a poll message to the identified plurality of mobile players and receiving a poll response from the subset of one or more mobile players; and transmitting, based on one or more poll responses from the subset of one or more mobile players, the content collection information and associated digital content stored on the local cache to the subset of one or more mobile players by way of the wireless communication network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system comprising:
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at least one processor; at least one non-transitory computer readable storage medium storing instructions thereon that, when executed by the at least one processor, cause the system to; detect content collection information stored on a player connected to a gateway computing device via a wireless communication network, wherein the content collection information comprises content data associated with digital content stored on a local cache of a gateway computing device; identify a plurality of mobile players flagged as in range of the gateway computing device via the wireless communication network; determine a subset of one or more mobile players from the plurality of mobile players additionally flagged for content synchronization by transmitting a poll message to the identified plurality of mobile players and receiving a poll response from the subset of one or more mobile players; and transmit, based on one or more poll responses from the subset of one or more mobile players, the content collection information and associated digital content stored on the local cache to the subset of one or more mobile players by way of the wireless communication network. - View Dependent Claims (12, 13, 14, 15)
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16. A non-transitory computer readable medium storing instructions thereon that, when executed by at least one processor, causes a computer system to:
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detect content collection information stored on a player connected to the computer system via a wireless communication network, wherein the content collection information comprises content data associated with digital content stored on a local cache of the computer system; identify a plurality of mobile players flagged as in range of the computer system via the wireless communication network; determine a subset of one or more mobile players from the plurality of mobile players additionally flagged for content synchronization by transmitting a poll message to the identified plurality of mobile players and receiving a poll response from the subset of one or more mobile players; and transmit, based on one or more poll responses from the subset of one or more mobile players, the content collection information and associated digital content stored on the local cache to the subset of one or more mobile players by way of the wireless communication network. - View Dependent Claims (17, 18, 19, 20)
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Specification