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Game streaming with spatial audio

  • US 10,123,150 B2
  • Filed: 01/31/2017
  • Issued: 11/06/2018
  • Est. Priority Date: 01/31/2017
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • generating a monaural audio stream data associated with a game object, the game object associated with a frame of content;

    generating audio data associated with the frame of content, comprising sound-field information based at least in part on the monaural audio stream and a position of the object in the frame of content;

    processing, at a first computing device, the audio data to convert the audio data to a first audio signal in a first spatialization format compatible with a first audio device; and

    sending the audio data to a remote computing device over a network, wherein the remote computing device processes and converts the audio data to a second audio signal in a second spatialization format compatible with a second audio device.

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