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Real-time video feed based multiplayer gaming environment

  • US 10,124,256 B2
  • Filed: 05/17/2018
  • Issued: 11/13/2018
  • Est. Priority Date: 02/23/2015
  • Status: Active Grant
First Claim
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1. A method of managing a real-time video feed based multiplayer gaming system, the method comprising:

  • receiving captured video data from a vehicle associated with a user;

    encoding the captured video data using multi-slice parallelism, key and predicted frames, and forward error correction;

    sending the captured video data to a remote console associated with the user;

    receiving input from the user;

    transmitting the input to the vehicle associated with the user;

    further comprising modifying a performance parameter of the vehicle using a network performance metric or a processing performance metric corresponding to the remote console;

    wherein the performance parameter of the vehicle comprises speed of the vehicle.

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