Real-time video feed based multiplayer gaming environment
First Claim
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1. A method of managing a real-time video feed based multiplayer gaming system, the method comprising:
- receiving captured video data from a vehicle associated with a user;
encoding the captured video data using multi-slice parallelism, key and predicted frames, and forward error correction;
sending the captured video data to a remote console associated with the user;
receiving input from the user;
transmitting the input to the vehicle associated with the user;
further comprising modifying a performance parameter of the vehicle using a network performance metric or a processing performance metric corresponding to the remote console;
wherein the performance parameter of the vehicle comprises speed of the vehicle.
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Abstract
Methods and systems for real-time video-based multiplayer gaming environments enable operators to remotely control vehicles over a network comprising a base station and a server. Cameras may record and transmit encoded video relating to the vehicles for display at a remote console. In response, the operator is able to input commands to remotely control the operation of the vehicle.
34 Citations
6 Claims
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1. A method of managing a real-time video feed based multiplayer gaming system, the method comprising:
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receiving captured video data from a vehicle associated with a user;
encoding the captured video data using multi-slice parallelism, key and predicted frames, and forward error correction;sending the captured video data to a remote console associated with the user; receiving input from the user; transmitting the input to the vehicle associated with the user; further comprising modifying a performance parameter of the vehicle using a network performance metric or a processing performance metric corresponding to the remote console; wherein the performance parameter of the vehicle comprises speed of the vehicle. - View Dependent Claims (2, 3, 4, 5, 6)
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Specification