Remote-control race game system and methods of using same
First Claim
1. A method of racing remote-controlled motorized vehicles, comprising the steps of:
- determining a number of players/drivers to participate in a remote-control motorized vehicle race;
selecting, by each player/driver, a motorized vehicle/player console, wherein each motorized vehicle/player console remotely controls a particular motorized vehicle;
determining an amount of time for the remote-control motorized vehicle race;
determining a type and number of a plurality of predetermined targets located on a race playfield;
determining the locations of the plurality of predetermined targets;
determining the number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles on the race playfield;
determining if the particular motorized vehicle has traveled in a wrong direction;
determining if the particular motorized vehicle has crossed over or through at least two predetermined targets in the wrong direction such that if the particular motorized vehicle has crossed over or through at least two predetermined targets in the wrong direction the particular motorized vehicle is disabled for a predetermined period of time by shutting down a motor of the particular motorized vehicle by a race control system;
determining if the particular motorized vehicle has collided with an obstacle or another motorized vehicle;
determining if the amount of time for the remote-control motorized vehicle race has expired;
determining the number of points earned by each of the particular motorized vehicles; and
determining which of the particular motorized vehicles earned the most number of points.
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Accused Products
Abstract
A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.
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Citations
13 Claims
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1. A method of racing remote-controlled motorized vehicles, comprising the steps of:
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determining a number of players/drivers to participate in a remote-control motorized vehicle race; selecting, by each player/driver, a motorized vehicle/player console, wherein each motorized vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control motorized vehicle race; determining a type and number of a plurality of predetermined targets located on a race playfield; determining the locations of the plurality of predetermined targets; determining the number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles on the race playfield; determining if the particular motorized vehicle has traveled in a wrong direction; determining if the particular motorized vehicle has crossed over or through at least two predetermined targets in the wrong direction such that if the particular motorized vehicle has crossed over or through at least two predetermined targets in the wrong direction the particular motorized vehicle is disabled for a predetermined period of time by shutting down a motor of the particular motorized vehicle by a race control system; determining if the particular motorized vehicle has collided with an obstacle or another motorized vehicle; determining if the amount of time for the remote-control motorized vehicle race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of operating remote-control motorized vehicles to simulate a race, comprising the steps of:
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determining a number of players/drivers to participate in a remote-control motorized vehicle race; selecting, by each player/driver, a motorized vehicle/player console, wherein each motorized vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control motorized vehicle race; determining a type and number of a plurality of predetermined targets located on a race playfield; determining the locations of the plurality of predetermined targets; determining the number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles on the race playfield; determining if the particular motorized vehicle has traveled in a wrong direction; determining if the particular motorized vehicle has crossed over or through at least two predetermined targets in the wrong direction such that if the particular motorized vehicle has crossed over or through at least two predetermined targets in the wrong direction the particular motorized vehicle is disabled for a predetermined period of time by shutting down a motor of the particular motorized vehicle by a race control system; determining if the particular motorized vehicle has collided with an obstacle or another motorized vehicle; determining if the amount of time for the remote-control motorized vehicle race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points. - View Dependent Claims (9, 10, 11)
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12. A remote-control motorized vehicle racing system, comprising:
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a plurality of remote-control motorized vehicles, each selectively controlled by one a plurality of players, wherein each of the plurality of motorized vehicles includes a predetermined target sensor, wherein each of the motorized vehicles includes a front collision sensor and a rear collision sensor; a plurality of motorized vehicle race vehicle player consoles each operatively connected to one of the plurality of motorized vehicles, wherein each of the motorized vehicle race vehicle player consoles includes a steering mechanism and a propulsion control; a race playfield, wherein the race playfield further includes a plurality of predetermined targets located at predetermined locations around the race playfield such that the plurality of predetermined targets can be crossed over or through by the motorized vehicle and the plurality of predetermined targets can be detected by the predetermined target sensor of the motorized vehicle; and a race control system operatively connected to the plurality of motorized vehicles and the plurality of race vehicle player consoles, wherein if one of the plurality of motorized vehicles has crossed over or through at least two predetermined targets in a wrong direction, the one of the plurality of motorized vehicles is disabled for a predetermined period of time by shutting down the steering mechanism of the one of the plurality motorized vehicles by the race control system. - View Dependent Claims (13)
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Specification