Gaming system, gaming device, and method for enabling a player to select volatility using game symbols
First Claim
1. A dedicated electronic gaming machine comprising:
- a housing;
at least one display device supported by the housing;
a payment acceptor supported by the housing;
at least one input device supported by the housing;
at least one processor; and
at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to;
establish a credit balance based at least in part on a monetary value associated with a physical item following receipt of the physical item by the payment acceptor, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;
responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable a placement of a wager for a play of a primary game following receipt of an actuation of a wager button, the primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols, the credit balance being decreasable by the wager;
for the play of the primary game;
randomly determine, utilizing a random number generator, a plurality of instances of the symbols of the primary symbol set,cause the at least one display device to display the randomly determined plurality of instances of the symbols of the primary symbol set,determine any primary awards based on the displayed instances of the symbols of the primary symbol set, andcause the at least one display device to display any determined primary awards, the credit balance being increasable by any determined primary awards;
responsive to a triggering event occurring;
cause the at least one display device to display a plurality of different selectable options including;
a first option associated with a first quantity of plays of a secondary game; and
a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and
receive a player input to customize a volatility of the secondary game by;
responsive to a selection of the first option being received via the at least one input device, form a first secondary symbol set by replacing at least one instance of a first symbol of the primary symbol set with an instance of a designated symbol and, for at least one of the first quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the first secondary symbol set,
cause the at least one display device to display the randomly determined plurality of instances of the symbols of the first secondary symbol set,
determine any secondary awards associated with the displayed instances of the symbols of the first secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; and
responsive to a selection of the second option being received via the at least one input device, form a second secondary symbol set by replacing at least one instance of a second symbol of the primary symbol set with an instance of the designated symbol, the second symbol being different from the first symbol, and, for at least one of the second quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the second secondary symbol set,
cause the at least one display device to display the randomly determined plurality of instances of the symbols of the second secondary symbol set,
determine any secondary awards associated with the displayed instances of the symbols of the second secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; and
initiate a payout associated with the credit balance following receipt of an actuation of a cashout button.
1 Assignment
0 Petitions
Accused Products
Abstract
Various embodiments of the gaming system, gaming device, and gaming method disclosed herein provide a primary game and a free activation bonus sequence, wherein the gaming system enables the player to select one or more of a plurality of different volatility options for use in the free activation bonus sequence. Each option is associated with a different number of free activations and a different pool of symbols or different symbol functionality. The gaming system provides this variation in the pool of symbols or symbol functionality in various embodiments by enabling the player to replace one or more symbols of a pool or set of symbols of the primary game (i.e., the primary set of symbols) with the symbol associated with a player selected option. The symbols of this modified set of symbols (i.e., the secondary set of symbols) are used in the free activation bonus sequence).
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Citations
40 Claims
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1. A dedicated electronic gaming machine comprising:
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a housing; at least one display device supported by the housing; a payment acceptor supported by the housing; at least one input device supported by the housing; at least one processor; and at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to; establish a credit balance based at least in part on a monetary value associated with a physical item following receipt of the physical item by the payment acceptor, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable a placement of a wager for a play of a primary game following receipt of an actuation of a wager button, the primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols, the credit balance being decreasable by the wager; for the play of the primary game; randomly determine, utilizing a random number generator, a plurality of instances of the symbols of the primary symbol set, cause the at least one display device to display the randomly determined plurality of instances of the symbols of the primary symbol set, determine any primary awards based on the displayed instances of the symbols of the primary symbol set, and cause the at least one display device to display any determined primary awards, the credit balance being increasable by any determined primary awards; responsive to a triggering event occurring; cause the at least one display device to display a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game; and a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and receive a player input to customize a volatility of the secondary game by; responsive to a selection of the first option being received via the at least one input device, form a first secondary symbol set by replacing at least one instance of a first symbol of the primary symbol set with an instance of a designated symbol and, for at least one of the first quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the first secondary symbol set,
cause the at least one display device to display the randomly determined plurality of instances of the symbols of the first secondary symbol set,
determine any secondary awards associated with the displayed instances of the symbols of the first secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; andresponsive to a selection of the second option being received via the at least one input device, form a second secondary symbol set by replacing at least one instance of a second symbol of the primary symbol set with an instance of the designated symbol, the second symbol being different from the first symbol, and, for at least one of the second quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the second secondary symbol set,
cause the at least one display device to display the randomly determined plurality of instances of the symbols of the second secondary symbol set,
determine any secondary awards associated with the displayed instances of the symbols of the second secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; andinitiate a payout associated with the credit balance following receipt of an actuation of a cashout button. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A dedicated electronic gaming machine comprising:
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a housing; at least one display device supported by the housing; a payment acceptor supported by the housing; at least one input device supported by the housing; at least one processor; and at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to; establish a credit balance based at least in part on a monetary value associated with a physical item following receipt of the physical item by the payment acceptor, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable a placement of a wager for a play of a primary game following receipt of an actuation of a wager button, the primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols, the credit balance being decreasable by the wager; for the play of the primary game; randomly determine, utilizing a random number generator, a plurality of instances of the symbols of the primary symbol set, cause the at least one display device to display the randomly determined plurality of instances of the symbols of the primary symbol set, determine any primary awards based on the displayed instances of the symbols of the primary symbol set, and cause the at least one display device to display any determined primary awards, the credit balance being increasable by any determined primary awards; responsive to a first triggering event occurring; cause the at least one display device to display a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game; and a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and receive a player input to customize a volatility of the secondary game by; responsive to a selection of the first option being received via the at least one input device, for at least one of the first quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the primary symbol set;
cause the at least one display device to display the randomly determined plurality of instances of the symbols of the primary symbol set;
responsive to a second triggering event occurring, replace a displayed instance of a first symbol with an instance of a designated symbol;
determine any secondary awards associated with the displayed instances of the symbols; and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; andresponsive to a selection of the second option being received via the at least one input device, for at least one of the second quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the primary symbol set;
cause the at least one display device to display the randomly determined plurality of instances of the symbols of the primary symbol set;
responsive to a third triggering event occurring, replace a displayed instance of a second symbol with an instance of the designated symbol, the second symbol being different from the first symbol;
determine any secondary awards associated with the displayed instances of the symbols; and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; andinitiate a payout associated with the credit balance following receipt of an actuation of a cashout button. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A method of operating a dedicated electronic gaming machine, said method comprising:
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receiving, by a payment acceptor, a physical item associated with a monetary value, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;establishing, by at least one processor, a credit balance based at least in part on a monetary value associated with the received physical item; responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable receipt of a wager following an actuation of a wager button, said wager being for a play of a primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols, the credit balance being decreasable by the wager; for the play of the primary game; randomly determining, by the at least one processor and utilizing a random number generator, and displaying, by the at least one display device, a plurality of instances of the symbols of the primary symbol set, determining, by the at least one processor, any primary awards based on the displayed instances of the symbols of the primary symbol set, and determining, by the at least one processor, any determined primary awards, the credit balance being increasable by any determined primary awards; responsive to a triggering event occurring; displaying, by the at least one display device, a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game; and a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and receiving a player input to customize a volatility of the secondary game by; responsive to a selection of the first option being received, forming, by the at least one processor, a first secondary symbol set by replacing at least one instance of a first symbol of the primary symbol set with an instance of a designated symbol and, for at least one of the first quantity of plays of the secondary game; randomly determining, by the at least one processor and utilizing the random number generator, and displaying, by the at least one display device, a plurality of instances of the symbols of the first secondary symbol set, determining, by the at least one processor, any secondary awards associated with the displayed instances of the symbols of the first secondary symbol set, and displaying, by the at least one display device, any determined secondary awards, the credit balance being increasable by any determined secondary awards; and responsive to a selection of the second option being received, forming, by the at least one processor, a second secondary symbol set by replacing at least one instance of a second symbol of the primary symbol set with an instance of the designated symbol, the second symbol being different from the first symbol, and, for at least one of the second quantity of plays of the secondary game; randomly determining, by the at least one processor and utilizing the random number generator, and displaying, by the at least one display device, a plurality of instances of the symbols of the second secondary symbol set, determining, by the at least one processor, any secondary awards associated with the displayed instances of the symbols of the second secondary symbol set, and displaying, by the at least one display device, any determined secondary awards, the credit balance being increasable by any determined secondary awards; and receiving an actuation of a cashout button; and initiating, by the at least one processor, a payout associated with the credit balance responsive to the actuation of the cashout button. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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21. A method of operating a dedicated electronic gaming machine, said method comprising:
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receiving, by a payment acceptor, a physical item associated with a monetary value, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;establishing, by at least one processor, a credit balance based at least in part on a monetary value associated with the received physical item; responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable receipt of a wager following an actuation of a wager button, said wager being for a play of a primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols, the credit balance being decreasable by the wager; for the play of the primary game; randomly determining, by the at least one processor and utilizing a random number generator, and displaying, by the at least one display device, a plurality of instances of the symbols of the primary symbol set, determining, by the at least one processor, any primary awards based on the displayed instances of the symbols of the primary symbol set, and determining, by the at least one processor, any determined primary awards, the credit balance being increasable by any determined primary awards; responsive to a first triggering event occurring; displaying, by the at least one display device, a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game; and a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and receiving a player input to customize a volatility of the secondary game by; responsive to a selection of the first option being received, for at least one of the first quantity of plays of the secondary game; randomly determining, by the at least one processor and utilizing the random number generator, and displaying, by the at least one display device, a plurality of instances of the symbols of the primary symbol set; responsive to a second triggering event occurring, replacing, by the at least one display device, a displayed instance of a first symbol with an instance of a designated symbol; determining, by the at least one processor, any secondary awards associated with the displayed instances of the symbols; and displaying, by the at least one display device, any determined secondary awards, the credit balance being increasable by any determined secondary awards; and responsive to a selection of the second option being received, for at least one of the second quantity of plays of the secondary game; randomly determining, by the at least one processor and utilizing the random number generator, and displaying, by the at least one display device, a plurality of instances of the symbols of the primary symbol set; responsive to a third triggering event occurs, replacing, by the at least one display device, a displayed instance of a second symbol with an instance of the designated symbol, the second symbol being different from the first symbol; determining, by the at least one processor, any secondary awards associated with the displayed instances of the symbols; and displaying, by the at least one display device, any determined secondary awards, the credit balance being increasable by any determined secondary awards; and receiving an actuation of a cashout button; and initiating, by the at least one processor, a payout associated with the credit balance responsive to the actuation of the cashout button. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28)
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29. A gaming system comprising:
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a processor, a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to; following a credit balance being established responsive to an electronic funds transfer initiated from a handheld thin client device and responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable a receipt of data associated with a placement of a wager for a play of a primary game, the primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols; for the play of the primary game; randomly determine, utilizing a random number generator, a plurality of instances of the symbols of the primary symbol set, cause a display device of the handheld thin client device to display the randomly determined plurality of instances of the symbols of the primary symbol set, determine any primary awards based on the displayed instances of the symbols of the primary symbol set, and cause the display device of the handheld thin client device to display any determined primary awards; responsive to a triggering event occurring; cause the display device of the handheld thin client device to display a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game; and a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and receive data associated with a player input to customize a volatility of the secondary game by; responsive to a selection of the first option being received, form a first secondary symbol set by replacing at least one instance of a first symbol of the primary symbol set with an instance of a designated symbol and, for at least one of the first quantity of plays of the secondary game; randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the first secondary symbol set, cause the display device of the handheld thin client device to display the randomly determined plurality of instances of the symbols of the first secondary symbol set, determine any secondary awards associated with the displayed instances of the symbols of the first secondary symbol set, and cause the display device of the handheld thin client device to display any determined secondary awards; and responsive to a selection of the second option being received, form a second secondary symbol set by replacing at least one instance of a second symbol of the primary symbol set with an instance of the designated symbol, the second symbol being different from the first symbol, and, for at least one of the second quantity of plays of the secondary game; randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the second secondary symbol set, cause the display device of the handheld thin client device to display the randomly determined plurality of instances of the symbols of the second secondary symbol set, determine any secondary awards associated with the displayed instances of the symbols of the second secondary symbol set, and cause the display device of the handheld thin client device to display any determined secondary awards. - View Dependent Claims (30, 31, 32, 33, 34)
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35. A gaming system comprising:
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a processor; and a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to; following a credit balance being established responsive to an electronic funds transfer initiated from a handheld thin client device and responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable a receipt of data associated with a placement a wager for a play of a primary game, the primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols; for the play of the primary game; randomly determine, utilizing a random number generator, a plurality of instances of the symbols of the primary symbol set, cause a display device of the handheld thin client device to display the randomly determined plurality of instances of the symbols of the primary symbol set, determine any primary awards based on the displayed instances of the symbols of the primary symbol set, and cause the display device of the handheld thin client device to display any determined primary awards; responsive to a first triggering event occurring; cause the display device of the handheld thin client device to display a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game; and a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and receive data associated with a player input to customize a volatility of the secondary game by; responsive to a selection of the first option being received, for at least one of the first quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the primary symbol set;
cause the display device of the handheld thin client device to display the randomly determined plurality of instances of the symbols of the primary symbol set;
responsive to a second triggering occurring, replace a displayed instance of a first symbol with an instance of a designated symbol;
determine any secondary awards associated with the displayed instances of the symbols; and
cause the display device of the handheld thin client device to display any determined secondary awards; andresponsive to a selection of the second option being received, for at least one of the second quantity of plays of the secondary game;
randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the primary symbol set;
cause the display device of the handheld thin client device to display the randomly determined plurality of instances of the symbols of the primary symbol set;
responsive to a third triggering event occurring, replace a displayed instance of a second symbol with an instance of the designated symbol, the second symbol being different from the first symbol;
determine any secondary awards associated with the displayed instances of the symbols; and
cause the display device to display any determined secondary awards. - View Dependent Claims (36, 37, 38, 39, 40)
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Specification