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Gaming system, gaming device, and method for enabling a player to select volatility using game symbols

  • US 10,127,762 B2
  • Filed: 03/17/2016
  • Issued: 11/13/2018
  • Est. Priority Date: 11/14/2008
  • Status: Active Grant
First Claim
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1. A dedicated electronic gaming machine comprising:

  • a housing;

    at least one display device supported by the housing;

    a payment acceptor supported by the housing;

    at least one input device supported by the housing;

    at least one processor; and

    at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to;

    establish a credit balance based at least in part on a monetary value associated with a physical item following receipt of the physical item by the payment acceptor, wherein the physical item is selected from the group consisting of;

    a ticket associated with the monetary value and a unit of currency;

    responsive to a determination that an amount of the credit balance is at least a minimum wager amount, enable a placement of a wager for a play of a primary game following receipt of an actuation of a wager button, the primary game associated with a primary symbol set including at least one instance of each of a plurality of symbols, the credit balance being decreasable by the wager;

    for the play of the primary game;

    randomly determine, utilizing a random number generator, a plurality of instances of the symbols of the primary symbol set,cause the at least one display device to display the randomly determined plurality of instances of the symbols of the primary symbol set,determine any primary awards based on the displayed instances of the symbols of the primary symbol set, andcause the at least one display device to display any determined primary awards, the credit balance being increasable by any determined primary awards;

    responsive to a triggering event occurring;

    cause the at least one display device to display a plurality of different selectable options including;

    a first option associated with a first quantity of plays of a secondary game; and

    a second option associated with a second quantity of plays of a secondary game, the second quantity of plays of the secondary game being different from the first quantity of plays of the secondary game; and

    receive a player input to customize a volatility of the secondary game by;

    responsive to a selection of the first option being received via the at least one input device, form a first secondary symbol set by replacing at least one instance of a first symbol of the primary symbol set with an instance of a designated symbol and, for at least one of the first quantity of plays of the secondary game;



    randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the first secondary symbol set, 

    cause the at least one display device to display the randomly determined plurality of instances of the symbols of the first secondary symbol set, 

    determine any secondary awards associated with the displayed instances of the symbols of the first secondary symbol set, and 

    cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; and

    responsive to a selection of the second option being received via the at least one input device, form a second secondary symbol set by replacing at least one instance of a second symbol of the primary symbol set with an instance of the designated symbol, the second symbol being different from the first symbol, and, for at least one of the second quantity of plays of the secondary game;



    randomly determine, utilizing the random number generator, a plurality of instances of the symbols of the second secondary symbol set, 

    cause the at least one display device to display the randomly determined plurality of instances of the symbols of the second secondary symbol set, 

    determine any secondary awards associated with the displayed instances of the symbols of the second secondary symbol set, and 

    cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; and

    initiate a payout associated with the credit balance following receipt of an actuation of a cashout button.

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