Method and apparatus for managing use of an accessory
First Claim
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1. A method comprising:
- responsive to a request to monitor usage of a first gaming action that controls a particular aspect of a video game, tracking, by a system comprising a processor, a frequency of usage of a first gaming action based on a frequency of occurrence of a control signal being generated by a gaming accessory;
presenting, by the system, at a presentation device associated with the gaming accessory a measure of the frequency of usage of the first gaming action;
identifying an over usage state responsive to detecting that the frequency of usage of the first gaming action has exceeded a threshold;
selecting a second gaming action according to a user profile; and
transmitting the second gaming action in place of the first gaming action responsive to receiving the control signal and identifying the over usage state.
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Abstract
A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from an accessory device a control signal for controlling a software application, determining that the control signal corresponds to a first action of a plurality of actions for controlling the software application, monitoring a frequency of usage of the first action, and presenting at the accessory device or a display device coupled to the accessory device a measure of the frequency of usage of the first action. Additional embodiments are disclosed.
107 Citations
20 Claims
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1. A method comprising:
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responsive to a request to monitor usage of a first gaming action that controls a particular aspect of a video game, tracking, by a system comprising a processor, a frequency of usage of a first gaming action based on a frequency of occurrence of a control signal being generated by a gaming accessory; presenting, by the system, at a presentation device associated with the gaming accessory a measure of the frequency of usage of the first gaming action; identifying an over usage state responsive to detecting that the frequency of usage of the first gaming action has exceeded a threshold; selecting a second gaming action according to a user profile; and transmitting the second gaming action in place of the first gaming action responsive to receiving the control signal and identifying the over usage state. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-transitory machine-readable storage medium, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising:
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based on a configuration to monitor usage of a first action that controls a particular aspect of a software application, determining that a control signal corresponds to the first action of a plurality of actions for controlling the software application; monitoring a frequency of usage of the first action based on a frequency of occurrence of the control signal being generated by an accessory device; presenting at a display device a measure of the frequency of usage of the first action; preventing the control signal from being sent to the software application to block usage of the first action responsive to identifying an over usage state according to the frequency of usage of the first action; and transmitting a second action in place of the first action. - View Dependent Claims (14, 15, 16)
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17. An accessory device, comprising:
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a memory that stores instructions; an input interface; and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising; generating a control signal, responsive to detecting a selection of the input interface, for controlling a presentation generated by a software application; responsive to a setting to monitor usage of a first action that controls a particular aspect of the software application, determining that the control signal corresponds to the first action of a plurality of actions for controlling the software application; determining a frequency of usage of the first action based on a frequency of occurrence of the control signal being generated by the accessory device; preventing the control signal from being sent to the software application to block usage of the first action responsive to identifying an over usage state according to the frequency of usage of the first action; and substituting the first action with a second action. - View Dependent Claims (18, 19, 20)
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Specification