×

Touch screen with virtual joystick and methods for use therewith

  • US 10,130,882 B2
  • Filed: 12/30/2015
  • Issued: 11/20/2018
  • Est. Priority Date: 05/20/2010
  • Status: Active Grant
First Claim
Patent Images

1. A method for use in conjunction with a handheld device that includes a touch screen, the method comprising:

  • generating joystick display data for display on the touch screen, wherein the joystick display data creates a visual representation of a virtual joystick when displayed on the touch screen, wherein the visual representation of the virtual joystick includes a boundary and an actuator that moves within the boundary;

    processing touch data from the touch screen to determine when the touch data indicates user interaction with the virtual joystick, by;

    determining the touch data indicates user interaction with the virtual joystick when the touch data corresponds to a touch of the touch screen inside the boundary; and

    when the touch data indicates user interaction with the virtual joystick;

    adjusting the joystick display data to reflect the user interaction with the virtual joystick, based on the touch data by modifying a position of the actuator to correspond to a position of the touch of the touch screen;

    generating joystick data based on the user interaction with the virtual joystick, wherein display of a game object of a game on the touch screen is controlled based on the joystick data wherein generating the joystick data based on the user interaction with the virtual joystick includes;

    generating orientation data that indicates an orientation of the virtual joystick;

    comparing the orientation indicated by the orientation data to a nonlinear capture function that includes a range of orientations about a plurality of advantageous orientations that are advantageous to operation of the game;

    generating the joystick data to indicate a selected one of the plurality of advantageous orientations when the orientation data compares favorably to the range of orientations corresponding to the selected one of the plurality of advantageous orientations;

    generating the joystick data to indicate the orientation indicated by the orientation data when the orientation data compares favorably to another range of orientations, distinct from the range of orientations corresponding to the plurality of advantageous orientations; and

    generating the joystick data to indicate a null orientation when the orientation data compares favorably to at least one null range of orientations, distinct from the range of orientations corresponding to the plurality of advantageous orientations and the another range of orientations, wherein the range of orientations about the plurality of advantageous orientations together with the another range of orientations and the at least one null range of orientations correspond to a full 360 degree range of possible orientations of the joystick data.

View all claims
  • 0 Assignments
Timeline View
Assignment View
    ×
    ×