Metrics-based gaming operations
First Claim
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1. A method for metrics-based game operations, the method comprising:
- storing predefined benchmarks associated with a game title played via at least one in-game avatar within a game environment, wherein each predefined benchmark corresponds to a proficiency level in performing a skill via the in-game avatar within the game environment of the game title;
receiving gameplay information from a user device over a communication network concerning performance of the skill by a first player during a session of the game title;
indexing the received gameplay information within a database in memory that stores gameplay information regarding a plurality of different players and a plurality of different sessions of the game title, the stored gameplay information having been indexed for analysis in accordance with one or more of the predefined benchmarks associated with the game title; and
executing instructions stored in memory, wherein execution of the instructions by a processor;
generates a metric based on an analysis of the indexed gameplay information concerning the first player playing the game title, wherein the generated metric characterizes the proficiency level for the skill as exhibited by first player via the in-game avatar within the game environment of the game title,identifies when the generated metric indicates that the first player exhibits one or more weaknesses in the skill,generates a training curriculum for the first player, the generated training curriculum directed at improving the identified weaknesses in the skill within the game title, andprovides the generated training curriculum to the user device of the first player.
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Abstract
Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.
52 Citations
19 Claims
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1. A method for metrics-based game operations, the method comprising:
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storing predefined benchmarks associated with a game title played via at least one in-game avatar within a game environment, wherein each predefined benchmark corresponds to a proficiency level in performing a skill via the in-game avatar within the game environment of the game title; receiving gameplay information from a user device over a communication network concerning performance of the skill by a first player during a session of the game title; indexing the received gameplay information within a database in memory that stores gameplay information regarding a plurality of different players and a plurality of different sessions of the game title, the stored gameplay information having been indexed for analysis in accordance with one or more of the predefined benchmarks associated with the game title; and executing instructions stored in memory, wherein execution of the instructions by a processor; generates a metric based on an analysis of the indexed gameplay information concerning the first player playing the game title, wherein the generated metric characterizes the proficiency level for the skill as exhibited by first player via the in-game avatar within the game environment of the game title, identifies when the generated metric indicates that the first player exhibits one or more weaknesses in the skill, generates a training curriculum for the first player, the generated training curriculum directed at improving the identified weaknesses in the skill within the game title, and provides the generated training curriculum to the user device of the first player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for metrics-based game operations, the method comprising:
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storing predefined benchmarks associated with an game title played via at least one in-game avatar within a game environment, wherein each predefined benchmark corresponds to a proficiency level in performing a skill via the in-game avatar within the game environment of the game title; receiving gameplay information from a user device over a communication network concerning performance of the skill by a first player during a session of the game title; indexing the received gameplay information within a database in memory that stores gameplay information regarding a plurality of different players and a plurality of different sessions of the game title, the stored gameplay information having been indexed for analysis in accordance with one or more of the predefined benchmarks associated with the game title; generating a metric based on an analysis of the indexed gameplay information concerning the first player playing the game title, wherein the generated metric characterizes the proficiency level for the skill as exhibited by first player via the in-game avatar within the game environment of the game title; identifying when the generated metric indicates that the first player exhibits one or more weaknesses in the skill; generating a training curriculum for the first player, the generated training curriculum directed at improving the identified weaknesses in the skill within the game title; and providing the generated training curriculum to the user device of the first player. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A system for metrics-based game operations, the system comprising:
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a library that stores predefined benchmarks associated with an game title played via at least one in-game avatar within a game environment, wherein each predefined benchmark corresponds to a proficiency level in performing a skill via the in-game avatar within the game environment of the game title; a network interface that communicates over a communication network, wherein the network interface receives gameplay information from a user device over a communication network concerning performance of the skill by a first player during a session of the game title; a database that stores the received gameplay information, wherein the received gameplay information is indexed within the database regarding a plurality of different players and a plurality of different sessions of the game title, the stored gameplay information having been indexed for analysis in accordance with one or more of the predefined benchmarks associated with the game title; and a processor that executes instructions stored in memory, wherein execution of the instructions; generates a metric based on an analysis of the indexed gameplay information concerning the first player playing the game title, wherein the generated metric characterizes the proficiency level for the skill as exhibited by first player via the in-game avatar within the game environment of the game title, identifies when the generated metric indicates that the first player exhibits one or more weaknesses in the skill, generates a training curriculum for the first player, the generated training curriculum directed at improving the identified weaknesses in the skill within the game title, and provides the generated training curriculum to the user device of the first player.
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Specification