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Metrics-based gaming operations

  • US 10,130,889 B2
  • Filed: 05/23/2017
  • Issued: 11/20/2018
  • Est. Priority Date: 09/15/2008
  • Status: Active Grant
First Claim
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1. A method for metrics-based game operations, the method comprising:

  • storing predefined benchmarks associated with a game title played via at least one in-game avatar within a game environment, wherein each predefined benchmark corresponds to a proficiency level in performing a skill via the in-game avatar within the game environment of the game title;

    receiving gameplay information from a user device over a communication network concerning performance of the skill by a first player during a session of the game title;

    indexing the received gameplay information within a database in memory that stores gameplay information regarding a plurality of different players and a plurality of different sessions of the game title, the stored gameplay information having been indexed for analysis in accordance with one or more of the predefined benchmarks associated with the game title; and

    executing instructions stored in memory, wherein execution of the instructions by a processor;

    generates a metric based on an analysis of the indexed gameplay information concerning the first player playing the game title, wherein the generated metric characterizes the proficiency level for the skill as exhibited by first player via the in-game avatar within the game environment of the game title,identifies when the generated metric indicates that the first player exhibits one or more weaknesses in the skill,generates a training curriculum for the first player, the generated training curriculum directed at improving the identified weaknesses in the skill within the game title, andprovides the generated training curriculum to the user device of the first player.

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