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Systems and methods for making game content from a single online game accessible to users via multiple platforms

  • US 10,134,227 B1
  • Filed: 02/19/2016
  • Issued: 11/20/2018
  • Est. Priority Date: 02/19/2016
  • Status: Active Grant
First Claim
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1. A multi-platform gaming system comprising:

  • one or more data stores configured to store;

    computer-executable instructions;

    user account information including user preferences and game state information associated with one or more user accounts; and

    content rendering instructions for rendering content for a single online game on a plurality of platforms, which include a first platform and a second platform, wherein the first platform is configured to simulate immersion within online games and is different from the second platform;

    a network interface configured to communicate with a plurality of network service devices; and

    one or more physical computer processors in communication with the one or more data stores, wherein the computer-executable instructions, when executed, configure the one or more processors to;

    receive, via the network interface, an electronic request associated with a first client computing device to access and play a first online game, the electronic request comprising;

    an electronic indication of a user account associated with a first user; and

    platform identifying information;

    obtain, via the one or more data stores, based on the electronic request, first user account information associated with the first user including first game state information associated with the first online game;

    determine whether the electronic request is associated with the first platform or the second platform based at least in part on the platform identifying information;

    if the electronic request is from the first platform;

    obtain content rendering instructions pertaining to the first platform from the one or more data stores;

    generate first platform content based at least in part on the obtained content rendering instructions and the obtained first game state information, wherein the first platform content includes first platform specific settings associated with the first platform including a set of motion inputs, views, and visibility, and the first platform content is further configured to be displayed stereoscopically;

    transmit the first platform content to the first client computing device for display and interaction;

    track movements of the first client computing device in a physical space;

    automatically match the tracked movements to a virtual space in which the first online game is played such that the tracked movements in the physical space correspond to movements of a character or viewpoint within the virtual space;

    transmit the first platform content to the first client computing device for display and interaction;

    if the electronic request is from the second platform;

    obtain the content rendering instructions pertaining to the second platform from the one or more data stores;

    generate second platform content based at least in part on the obtained content rendering instructions and the obtained first game state information, wherein the second platform content includes second platform specific settings associated with the second platform including a set of motion inputs, views, and visibility and is different than the first platform specific settings, and the second platform content is adjusted to depict operations in the associated game instance in response to commands received over the network interface from the first client computing device;

    transmit the second platform content to the first client computing device for display and interaction.

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