Cellular phone games based television archives
First Claim
1. A method of playing a game based on streaming content, comprising:
- a. receiving streaming content and one or more game data files;
b. operating a program on a web-connected device to display one or more video clips and game data from the streaming content and the one or more game data files, wherein the streaming content and the one or more game data files are simultaneously streamed to all participants at a specific time; and
c. playing the game by selecting one or more choices related to the one or more video clips.
5 Assignments
0 Petitions
Accused Products
Abstract
Cellular phone games based on television archives allow users to play games on their cellular phones wherein the games are based on archived television programs. The game is able to be played simultaneously between competitors or on demand. Game data and video data are combined into one file and are sent to participating cellular phones so that the required information is received at the same time at each cellular phone. Each cellular phone contains software to manipulate the game and video data so that the user is able to play the game. The game is played by watching video clips from archived television programs and then selecting choices related to the video clips using the inputs on the user'"'"'s cellular phone. User scores are determined based on the answers to the questions related to the video clips and results are distributed to the participants.
329 Citations
64 Claims
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1. A method of playing a game based on streaming content, comprising:
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a. receiving streaming content and one or more game data files; b. operating a program on a web-connected device to display one or more video clips and game data from the streaming content and the one or more game data files, wherein the streaming content and the one or more game data files are simultaneously streamed to all participants at a specific time; and c. playing the game by selecting one or more choices related to the one or more video clips. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 61)
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24. A method of conducting a contest based on a segment of content, comprising:
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a. transmitting streaming content from a server over a wireless cellular network, the streaming content comprising; i. one or more video clips; ii. one or more game data files, wherein the one or more game data files contain game data, further wherein the game data contains graphic information in addition to the one or more video clips, wherein the streaming content is simultaneously streamed to all participants at a specific time; and iii. audio data; b. receiving the streaming content on a mobile device; c. operating a cellular based program contained on the mobile device to synchronously display the one or more video clips and the game data; and d. playing the game by selecting one or more choices related to the video clips and the game data. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 62)
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36. A system for producing and distributing a game based on existing content, comprising:
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a. a game production device for grouping one or more video clips and game data; and b. a first server coupled to the game production device, wherein the server receives and transmits the grouped one or more video clips and game data, wherein the grouped one or more video clips and game data is simultaneously streamed to all participants at a specific time, wherein the game is played by selecting one or more choices related to the one or more video clips. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 63)
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- 48. A device for playing a game based on streaming content, comprising a mobile device, wherein the mobile device receives the streaming content, wherein the streaming content contains one or more video clips and game data and utilizes a program and the set of files to present the one or more video clips and the game data to a user, wherein the streaming content with the one or more video clips and game data is simultaneously streamed to all participants at a specific time, playing the game includes selecting one or more choices related to the one or more video clips.
Specification