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Hypercatching in virtual reality (VR) system

  • US 10,139,899 B1
  • Filed: 11/30/2017
  • Issued: 11/27/2018
  • Est. Priority Date: 11/30/2017
  • Status: Active Grant
First Claim
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1. A system for providing a dynamic physical interaction to a user during a virtual reality (VR) experience in a VR experience space, comprising:

  • a VR system including a headset with a display screen and a VR rendering module generating a video output, wherein the display screen displays an image of a virtual world based on the video output;

    a physical object moving in the VR experience space toward the user wearing the headset; and

    in the VR system, an interaction module generating a predicted trajectory for the physical object in the VR experience space,wherein the image of the virtual world includes an image of a virtual object corresponding to the physical object,wherein the image of the virtual object is rendered such that the image of the virtual object moves along a travel path in the virtual world,wherein the image of the virtual object follows a virtual object trajectory as the image of the virtual object moves along the travel path in the virtual world that differs in at least one aspect from the predicted trajectory for the physical object in the VR experience space, andwherein the virtual object trajectory is time synchronized with the predicted trajectory whereby a virtual interaction between the user and the virtual object in the virtual world occurs simultaneously with a physical interaction between the user and the physical object in the VR experience space.

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