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Hosting and broadcasting virtual events using streaming interactive video

  • US 10,150,030 B2
  • Filed: 08/10/2015
  • Issued: 12/11/2018
  • Est. Priority Date: 12/05/2007
  • Status: Active Grant
First Claim
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1. A method comprising:

  • running one or more twitch video games or real-time applications on servers of a hosting service center, the one or more twitch video games or real-time applications being played or used by one or more users on one or more client devices remote to the hosting service center via compressed streaming interactive video, the compressed streaming interactive video being compressed to achieve a worst-case round-trip latency from a user control input to display of a response to the user control input on the client device of the user, over a transmission distance between the one or more client devices and a server of the hosting service center;

    broadcasting the one or more twitch video games or real-time applications as one or more streams of real-time compressed digital video from the hosting service center to one or more viewing client devices over the Internet, and wherein the one or more viewing client devices receives one or more of the streams of real-time compressed digital video; and

    overlaying with the streams of real-time compressed digital video, audio from one or more of the viewing client devices, such that the audio is included in the broadcasting of the one or more twitch video games or real-time applications, and wherein the compression is adjusted to reduce a data rate to one or more of the client devices to maintain said streams of real-time compressed digital video within said worst-case round trip latency.

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