Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
1. A method of equalizing effects of latency issues in synchronization of display of data files on an Internet coupled device with a live event comprising:
- a. storing a set of data files on a server which relate to the live event;
b. determining one or more game elements in the live event; and
c. transmitting the set of files from the server to each of a plurality of Internet coupled devices at a transmission time corresponding to the one or more game elements; and
d. sending a lockout signal at an appropriate time to optimally prevent users from submitting a response to a game of skill or chance or other entertainment, wherein determining the appropriate time includes utilizing a person based on physical attendance at a venue corresponding to the live event.
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Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
333 Citations
67 Claims
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1. A method of equalizing effects of latency issues in synchronization of display of data files on an Internet coupled device with a live event comprising:
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a. storing a set of data files on a server which relate to the live event; b. determining one or more game elements in the live event; and c. transmitting the set of files from the server to each of a plurality of Internet coupled devices at a transmission time corresponding to the one or more game elements; and d. sending a lockout signal at an appropriate time to optimally prevent users from submitting a response to a game of skill or chance or other entertainment, wherein determining the appropriate time includes utilizing a person based on physical attendance at a venue corresponding to the live event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58)
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59. A method of equalizing effects of latency issues in synchronization of display of data files on an Internet coupled device with an online broadcast of a live event comprising:
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a. storing a set of data files on a server which relate to the online broadcast; b. determining one or more start times for the online broadcast; c. transmitting the set of files from the server to each of a plurality of Internet coupled devices at a transmission time corresponding to an appropriate start time for the Internet coupled device; and d. sending a lockout signal at an appropriate time to optionally prevent users from submitting a response to a game of skill or chance or other entertainment, wherein determining the appropriate time includes utilizing a person based on physical attendance at a venue corresponding to the live event. - View Dependent Claims (60, 61, 62, 63, 64, 65, 66, 67)
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Specification