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Video game for enabling reversal of potentially-reversible real-world health conditions of players

  • US 10,150,040 B2
  • Filed: 08/15/2016
  • Issued: 12/11/2018
  • Est. Priority Date: 08/14/2015
  • Status: Active Grant
First Claim
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1. A video game system to provide a video game, said system comprising:

  • a storage unit configured to store data associated with the video game, said storage unit further configured to store a game engine and a player interface engine; and

    a processing unit in communication with said storage unit, said processing unit being configured to execute;

    a set of setup modules configured to enable the video game system to be individualized for a player, the setup modules including;

    a collector module configured to collect demographic information, likes and dislikes related to eating and lifestyle, and medical history from the player;

    a challenge factor selector module configured to generate a list of selectable real-world challenge factors that enables real-world challenge factors to be established for at least one of an eating protocol, lifestyle protocol, and medical oversight protocol, the real-world challenge factors available for selection by the player being based on any of the demographic information, likes and dislikes related to eating and lifestyle, and medical history of the player collected by said collector module, thereby creating a set of real-world challenge factors that is personalized for the player, wherein for the at least one of an eating protocol, lifestyle protocol, and medical oversight protocol, the player is enabled to select a desired speed of reversal;

    the game engine, including;

    a player representation profile engine configured to enable the player to affect a representation of the player in response to the player achieving, or failing to achieve the established real-world challenge factors for the player of the video game;

    a rules engine configured to apply and enforce rules of the video game; and

    one or more update components configured to be executed by the processing unit during the video game, said one or more update components configured (i) to update points of the player and (ii) to update real-world challenge factors based on the real-world challenge factors established by the player available for the player to achieve to advance in playing the video game;

    the player interface engine configured to affect functionality of and/or a representation of the player in response to the player accounting for and achieving or failing to account for or to achieve the real-world challenge factors, the player interface engine configured to;

    direct the player to establish the set of real-world challenge factors to achieve;

    establish a set of challenge factor plans based on a skill level of the player, the set of challenge factor plans inclusive of real-world challenge factors from the set of selectable real-world challenge factors;

    be responsive to the player (i) accounting for achieving or not achieving the planned, real-world challenge factors for any of the protocols and (ii) achieving the planned, real-world challenge factors for any of the protocols, said player interface engine communicating with said one or more update components to adjust the score of the player as represented by the representation of the player; and

    in response to the score of the representation of the player being adjusted, the player representation profile engine alters functionality of the representation of the player to represent that the player'"'"'s achieving at least a portion of the planned, real-world challenge factors for any of the protocols, causes a health condition to be reversed.

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