Animation authoring system and method for authoring animation
First Claim
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1. An animation authoring method, comprising the steps of:
- (a) providing a first screen electronically displaying a reference plane to a user;
(b) determining a plane route of an object on the reference plane according to a sketch of a line that the user makes on the first screen;
(c) forming a motion window extending in a upward direction from the plane route on the reference plane, the motion window making an angle to the reference plane;
(d) providing a second screen displaying the motion window to the user, a bottom line of the motion window on the second screen corresponding to the plane route;
(e) receiving a sketch of a gesture for the object on the second screen;
(f) determining gesture data of the object and corresponding parameters based on the sketch of the gesture;
(g) determining a motion of the object in the motion window based on the gesture data of the object and corresponding parameters; and
(h) implementing an animation based on the determined plane route and the determined motion,wherein a type of the motion of the object corresponds to a shape of the gesture.
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Abstract
This invention relates to an animation authoring system and an animation authoring method, to enable beginners to produce a three-dimensional animation easily and to solve input ambiguity problem in the three-dimensional environment. The animation authoring method according to the invention comprises the steps of: (a) receiving a plane route of an object on a predetermined reference plane from a user; (b) creating a motion window formed along the plane route and having a predetermined angle to the reference plane to receive motion information of the object on the motion window from the user; and (c) implementing an animation according to the received motion information.
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Citations
18 Claims
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1. An animation authoring method, comprising the steps of:
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(a) providing a first screen electronically displaying a reference plane to a user; (b) determining a plane route of an object on the reference plane according to a sketch of a line that the user makes on the first screen; (c) forming a motion window extending in a upward direction from the plane route on the reference plane, the motion window making an angle to the reference plane; (d) providing a second screen displaying the motion window to the user, a bottom line of the motion window on the second screen corresponding to the plane route; (e) receiving a sketch of a gesture for the object on the second screen; (f) determining gesture data of the object and corresponding parameters based on the sketch of the gesture; (g) determining a motion of the object in the motion window based on the gesture data of the object and corresponding parameters; and (h) implementing an animation based on the determined plane route and the determined motion, wherein a type of the motion of the object corresponds to a shape of the gesture. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An animation authoring system, comprising:
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a plane route module to provide a first screen displaying a reference plane to a user and determine a plane route of an object on the reference plane according to a sketch of a line that the user makes on the first screen; a motion window module configured to; form a motion window extending in a upward direction from the plane route on the reference plane, the motion window making an angle to the reference plane; provide a second screen displaying the motion window to the user, a bottom line of the motion window on the second screen corresponding to the plane route; receive a sketch of a gesture for the object on the second screen; determine gesture data of the object and corresponding parameters based on the sketch of the gesture; and determine a motion of the object in the motion window based on the gesture data of the object and corresponding parameter; and an animation implementation unit to implement an animation based on the determined plane route and the determined motion, wherein a type of the motion of the object corresponds to a shape of the gesture. - View Dependent Claims (11, 12, 13, 14)
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15. A non-transitory computer readable medium storing computer readable instructions which, when executed by a computer system, perform an animation authoring method, the method comprising:
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(a) providing a first screen electronically displaying a reference plane to a user; (b) determining a plane route of an object on the reference plane according to a sketch of a line that the user makes on the first screen; (c) forming a motion window extending in a upward direction from the plane route on the reference plane, the motion window making an angle to the reference plane; (d) providing a second screen displaying the motion window to the user, a bottom line of the motion window on the second screen corresponding to the plane route; (e) receiving a sketch of a gesture for the object on the second screen; (f) determining gesture data of the object and corresponding parameters based on the sketch of the gesture; (g) determining a motion of the object in the motion window based on the gesture data of the object and corresponding parameter; and (h) implementing an animation based on the determined plane route and the determined motion, wherein a type of the motion of the object corresponds to a shape of the gesture. - View Dependent Claims (16, 17, 18)
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Specification