Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
First Claim
1. A gaming system comprising:
- a processor; and
a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to;
during a first period of time and prior to an occurrence of a display reconfiguration event, communicate data which results in a display device displaying a first configuration comprising a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, the first portion of the game play area being greater than the second portion of the game play area,during a second, subsequent period of time after the occurrence of the display reconfiguration event, communicate data which results in the display device displaying a second configuration comprising the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area,independent of any displayed configurations of the first game, for a play of the first game, communicate data which results in the display device displaying an outcome of the play of the first game, andindependent of any displayed configurations of the second game, for a play of the second game, communicate data which results in the display device displaying an outcome of the play of the second game.
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Accused Products
Abstract
The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player'"'"'s focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
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Citations
20 Claims
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1. A gaming system comprising:
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a processor; and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to; during a first period of time and prior to an occurrence of a display reconfiguration event, communicate data which results in a display device displaying a first configuration comprising a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, the first portion of the game play area being greater than the second portion of the game play area, during a second, subsequent period of time after the occurrence of the display reconfiguration event, communicate data which results in the display device displaying a second configuration comprising the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area, independent of any displayed configurations of the first game, for a play of the first game, communicate data which results in the display device displaying an outcome of the play of the first game, and independent of any displayed configurations of the second game, for a play of the second game, communicate data which results in the display device displaying an outcome of the play of the second game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system comprising:
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a processor; and a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to; during a first period of time and prior to an occurrence of a display reconfiguration event, communicate, via a wireless data network, data which results in a display device of a mobile device displaying a first configuration comprising a play of a first game displayed in association with a first portion of a game play area and a play of a second game displayed in association with a second, different portion of the game play area, the first portion of the game play area being greater than the second portion of the game play area, the play of the first game overlaps with the play of the second game, and at least one of the first game and the second game comprise at least one card game, during a second, subsequent period of time after the occurrence of the display reconfiguration event, communicate, via the wireless data network, data which results in the display device of the mobile device displaying a second configuration comprising the play of the second game displayed in association with the second portion of the game play area and the play of the first game displayed in association with the first portion of the game play area, independent of any displayed configurations of the first game, for the play of the first game, communicate, via the wireless data network, data which results in the display device of the mobile displaying an outcome of the play of the first game, and independent of any displayed configurations of the second game, for the play of the second game, communicate, via the wireless data network, data which results in the display device of the mobile device displaying an outcome of the play of the second game.
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11. A method of operating a gaming system, the method comprising:
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during a first period of time and prior to an occurrence of a display reconfiguration event, displaying, by a display device, a first configuration comprising a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, the first portion of the game play area being greater than the second portion of the game play area, during a second, subsequent period of time after the occurrence of the display reconfiguration event, displaying, by the display device, a second configuration comprising the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area, independent of any displayed configurations of the first game, for a play of the first game, displaying, by the display device, an outcome of the play of the first game, and independent of any displayed configurations of the second game, for a play of the second game, displaying, by the display device, an outcome of the play of the second game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification