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Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points

  • US 10,152,849 B2
  • Filed: 01/24/2018
  • Issued: 12/11/2018
  • Est. Priority Date: 09/26/2011
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a processor; and

    a memory device that stores a plurality of instructions, which when executed by the processor, cause the processor to;

    during a first period of time and prior to an occurrence of a display reconfiguration event, communicate data which results in a display device displaying a first configuration comprising a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, the first portion of the game play area being greater than the second portion of the game play area,during a second, subsequent period of time after the occurrence of the display reconfiguration event, communicate data which results in the display device displaying a second configuration comprising the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area,independent of any displayed configurations of the first game, for a play of the first game, communicate data which results in the display device displaying an outcome of the play of the first game, andindependent of any displayed configurations of the second game, for a play of the second game, communicate data which results in the display device displaying an outcome of the play of the second game.

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