Multi-dimensional game comprising interactive physical and virtual components
First Claim
Patent Images
1. A game comprising:
- a physical component including a game board, a controller, one or more game figurines and one or more game blocks having coupling structures, wherein the game blocks are able to form one or more objects by physically coupling to each other with the coupling structures, and further wherein each of the game blocks includes a wireless sensor that wirelessly detects when one of the game figurines is proximate that game block independent of whether the one of the game figurines is coupled to the game block; and
a virtual component including a virtual environment displayed on a display device, wherein the virtual environment is able to generate a virtual avatar and one or more virtual object representations of the objects based on the physical structure of the objects as formed by the game blocks, wherein user interaction with the physical component affects the virtual component, and further wherein the virtual component issues a challenge to a user by communicating a target physical object to the user and determines if a physical structure of one of the objects formed by the game blocks in response to the challenge matches a physical structure of the target physical object,wherein the virtual avatar corresponds to at least one corresponding game figurine of the one or more of the game figurines such that user interactions with the corresponding game figurine affect the virtual avatar in the virtual component and the controller controls operation of one or more features of the game figurines and game blocks when the game is being played, and further wherein, when interactions of the virtual avatar with the virtual component affect the corresponding game figurine in the physical component, the controller automatically adjusts characteristic values associated with the corresponding game figurines in response to the interactions, wherein the characteristic values are independent of a physical action of the corresponding game figurines.
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Abstract
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
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Citations
31 Claims
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1. A game comprising:
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a physical component including a game board, a controller, one or more game figurines and one or more game blocks having coupling structures, wherein the game blocks are able to form one or more objects by physically coupling to each other with the coupling structures, and further wherein each of the game blocks includes a wireless sensor that wirelessly detects when one of the game figurines is proximate that game block independent of whether the one of the game figurines is coupled to the game block; and a virtual component including a virtual environment displayed on a display device, wherein the virtual environment is able to generate a virtual avatar and one or more virtual object representations of the objects based on the physical structure of the objects as formed by the game blocks, wherein user interaction with the physical component affects the virtual component, and further wherein the virtual component issues a challenge to a user by communicating a target physical object to the user and determines if a physical structure of one of the objects formed by the game blocks in response to the challenge matches a physical structure of the target physical object, wherein the virtual avatar corresponds to at least one corresponding game figurine of the one or more of the game figurines such that user interactions with the corresponding game figurine affect the virtual avatar in the virtual component and the controller controls operation of one or more features of the game figurines and game blocks when the game is being played, and further wherein, when interactions of the virtual avatar with the virtual component affect the corresponding game figurine in the physical component, the controller automatically adjusts characteristic values associated with the corresponding game figurines in response to the interactions, wherein the characteristic values are independent of a physical action of the corresponding game figurines. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A global board game system comprising:
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a local game including a local physical component comprising a local game board and one or more local game figurines and a local virtual component comprising a local virtual environment displayed on a local display device; at least one remote game including a remote physical component comprising a remote game board and one or more remote game figurines and a remote virtual component comprising a remote virtual environment displayed on a remote display device; and a global virtual component comprising a global virtual environment including the local virtual environment and the remote virtual environment; wherein user interaction with the local and remote physical components affect the global virtual component and user interaction with the global virtual component affect the local and remote physical components by the local and remote controllers automatically adjusting characteristic values of the local and remote physical components in response to the user interaction with the global virtual component, wherein the characteristic values are independent of a physical action of the local and remote physical components, and further wherein the local physical component comprises a projection device for projecting one or more images onto the local game board, wherein at least one of the images correspond to the position of a local virtual avatar within the global virtual environment. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of playing a board game comprising:
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interacting with a physical component comprising a game board, a controller, one or more game figurines and one or more game blocks having coupling structures, wherein the game blocks are able to form one or more objects by physically coupling to each other with the coupling structures, and further wherein each of the game blocks includes a wireless sensor that wirelessly detects when one of the game figurines is proximate that game block independent of whether the one of the game figurines is coupled to the game block, wherein the controller controls operation of one or more features of the game figurines and game blocks when the game is being played; interacting with a virtual component by interacting with a virtual avatar of a virtual environment displayed on a display device, wherein the virtual environment is able to generate one or more virtual object representations of the objects based on the physical structure of the objects as formed by the game blocks, wherein the virtual avatar corresponds to at least one corresponding game figurine of the one or more of the game figurines such that user interactions with the corresponding game figurine affect the virtual avatar in the virtual component; and issuing a challenge to a user with the virtual component by communicating a target physical object to the user and determining if a physical structure of one of the objects formed by the game blocks in response to the challenge matches a physical structure of the target physical object; wherein interaction with the physical component affects the virtual component, wherein, when interactions of the virtual avatar with the virtual component affect the corresponding game figurines in the physical component, the controller automatically adjusts characteristic values associated with the corresponding game figurines in response to the interactions, wherein the characteristic values are independent of a physical action of the corresponding game figurines. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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Specification