Semantic gaming and application transformation
First Claim
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1. A system comprising:
- a user input device;
a display;
a processor configured to receive input data corresponding to non-planar motion of said user input device in any of two to six degrees of freedom; and
an application configured to;
execute on said processor;
receive, from said processor, data based on said input data; and
cause emulation of one of a plurality of different devices on said display using said data along with a set of movement processing equations selected from among different sets of movement processing equations for said plurality of different devices based on an inertia associated with said one of a plurality of different devices.
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Abstract
A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.
301 Citations
20 Claims
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1. A system comprising:
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a user input device; a display; a processor configured to receive input data corresponding to non-planar motion of said user input device in any of two to six degrees of freedom; and an application configured to; execute on said processor; receive, from said processor, data based on said input data; and cause emulation of one of a plurality of different devices on said display using said data along with a set of movement processing equations selected from among different sets of movement processing equations for said plurality of different devices based on an inertia associated with said one of a plurality of different devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method for emulating one of a plurality of different devices on a display, said method comprising:
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receiving, by a processor, input data corresponding to non-planar motion of a user input device in any of two to six degrees of freedom; executing, by said processor, an application that causes emulation of one of said plurality of different devices on said display based on said input data along with a set of movement processing equations selected from among different sets of movement processing equations for said plurality of different devices based on an inertia of said one of a plurality of different devices; and rendering said emulation on said display. - View Dependent Claims (20)
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Specification