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System and method for improving healthcare through social robotics

  • US 10,163,175 B2
  • Filed: 02/24/2010
  • Issued: 12/25/2018
  • Est. Priority Date: 02/25/2009
  • Status: Active Grant
First Claim
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1. A computerized system for improving the healthcare of a patient through the utilization of a programmable autonomous social robot comprising:

  • (a) a programmable autonomous social robot for socializing with a patient having the appearance of a non-human animal, wherein said robot is configured to move in ways that give the appearance of various behaviors or emotional reactions, and wherein said robot is further configured to play various sounds in sequence with said movements, said robot comprising a series of signaling devices and a series of corresponding touch sensors;

    (b) a wireless healthcare device physically independent of the autonomous social robot for receiving data regarding a health activity performed by the patient using the wireless healthcare device, wherein the health activity is selected from the group consisting of;

    measuring the patient'"'"'s weight, measuring the patient'"'"'s blood pressure, measuring the patient'"'"'s temperature, measuring the patient'"'"'s glucose, and measuring the patient'"'"'s pulse, and wherein wireless healthcare device is selected from the group consisting of;

    a scale, a blood pressure cuff, a thermometer, a glucose meter, a pulse meter, and a urinalysis device;

    (c) a computer for receiving data from the wireless healthcare device and for transmitting data to the autonomous social robot; and

    (d) a database at the computer for storing;

    (1) a daily schedule for performing the health activity using the wireless device;

    (2) a health goal;

    (3) an attention skit instruction set;

    (4) at least one ignored skit instruction set;

    (5) an ignored interval field comprising a wait period before executing the at least one ignored skit instruction set;

    (6) an ignored repeat field comprising a maximum number of times to execute the at least one ignored skit instruction set;

    (7) a positive emotional reaction skit instruction set;

    (8) a negative emotional reaction skit instruction set; and

    (9) a memory game instruction set;

    (e) wherein a software application in the computer transmits signals to the robotic device to load configuration data to the autonomous social robotic which when executed configures the autonomous social robot to;

    (1) execute the attention skit instruction set when the daily schedule indicates data from the wireless healthcare device regarding the health activity is expected;

    (2) if data indicative of the patient'"'"'s performance of the health activity is not received in response to the attention skit, execute the ignored skit instruction set;

    (i) according to the wait period of the ignored interval field up to the maximum number of times in the ignored repeat field or until the data from the wireless healthcare device is received, whichever occurs first;

    (3) execute one of the emotional reaction skit instruction set based on the patient'"'"'s performance of the health activity wherein the software application selects;

    (i) the positive emotional reaction skit instruction set for execution if the health activity indicates progression toward the health goal; and

    (ii) the negative emotional reaction skit instruction set for execution if the health activity does not indicate progression toward the health goal; and

    (4) upon receipt of user input, execute the memory game instruction set, wherein execution of the memory game instruction set causes;

    (i) the robot to actuate one or more of the signaling devices in a first sequence;

    (ii) the robot to monitor for a user sequence of triggered touch sensors in response to the first sequence;

    (iii) the computer to receive the user sequence from the robot; and

    (iv) the computer to compare the user sequence to the first sequence to determine if there is a match;

    wherein each of said instruction sets for each of said skits comprises instructions, which when executed cause the autonomous social robot to move in ways which give the appearance of a particular behavior or emotional reactions as well as play particular sounds in sequence with said movements.

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