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Identifying augmented reality visuals influencing user behavior in virtual-commerce environments

  • US 10,163,269 B2
  • Filed: 02/15/2017
  • Issued: 12/25/2018
  • Est. Priority Date: 02/15/2017
  • Status: Active Grant
First Claim
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1. A method for enhancing personalization of a virtual-commerce environment by identifying an augmented reality visual of the virtual-commerce environment, the method comprising:

  • obtaining, by a processor, data indicating a plurality of augmented-reality visuals generated in a virtual-commerce environment and provided for view by a user;

    obtaining, by the processor, data indicating a triggering user input, the triggering user input indicating a predetermined user input provideable by the user as the user views an augmented-reality visual of the plurality of augmented-reality visuals and detectable by the processor;

    obtaining, by the processor, data indicating a user input provided by the user;

    determining, by the processor, a correspondence between the user input and the triggering user input based on a comparison of the data indicating the user input and the data indicating the triggering user input, the correspondence indicating a match between the triggering user input and the user input;

    responsive to a determination of the lack of correspondence between the user input and the triggering user input, determining, by the processor, an epoch time that indicates a particular time that the user is likely to provide user input corresponding to the triggering user input;

    identifying, by the processor, a particular augmented-reality visual of the plurality of augmented-reality visuals that is viewed by the user at or nearest to the epoch time; and

    storing the identified augmented-reality visual.

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