Predictive recommendations for skills development
First Claim
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1. A method comprising:
- receiving a first user skill profile data set including information indicative of a plurality of first user skill parameter values respectively corresponding to a first user'"'"'s competency with respect to a physical activity related skill parameter;
receiving a training video game data set including information indicative of;
(i) identities of a plurality of training video games, and (ii) for each given training video game of the plurality of training video games, an indication of a set of respectively associated skill parameter(s) that the given training video game helps to develop in players of the given training video game;
receiving a competitive event data set including information indicative of;
(i) an identity of a first competitive event in which the first user is scheduled to participate, with the first competitive event including a set of physical activity(ies), and (ii) a plurality of first competitive event skill parameter values respectively corresponding to relative amounts of skill parameters that are considered necessary for a user to complete the set of physical activity(ies) included in the first competitive event; and
selecting, by machine logic based rules, a subset of recommended training video games of the plurality of training video games based, at least in part upon all of the following;
(i) the first user skill profile data set, (ii) the training video game data set, and (iii) the competitive event data set.
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Abstract
Measuring a skill set of a user as the user plays a game on a gaming device to gauge a skill level of the user across a set of defined metrics. Predictive analytics are used to anticipate upcoming challenges a user will face; based on the upcoming challenges for the user, games are recommended to increase the skill levels of the user to address and overcome the upcoming challenges.
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Citations
15 Claims
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1. A method comprising:
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receiving a first user skill profile data set including information indicative of a plurality of first user skill parameter values respectively corresponding to a first user'"'"'s competency with respect to a physical activity related skill parameter; receiving a training video game data set including information indicative of;
(i) identities of a plurality of training video games, and (ii) for each given training video game of the plurality of training video games, an indication of a set of respectively associated skill parameter(s) that the given training video game helps to develop in players of the given training video game;receiving a competitive event data set including information indicative of;
(i) an identity of a first competitive event in which the first user is scheduled to participate, with the first competitive event including a set of physical activity(ies), and (ii) a plurality of first competitive event skill parameter values respectively corresponding to relative amounts of skill parameters that are considered necessary for a user to complete the set of physical activity(ies) included in the first competitive event; andselecting, by machine logic based rules, a subset of recommended training video games of the plurality of training video games based, at least in part upon all of the following;
(i) the first user skill profile data set, (ii) the training video game data set, and (iii) the competitive event data set. - View Dependent Claims (2, 3, 4, 5)
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6. A computer program product (CPP) comprising:
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a machine readable storage device; and computer code stored on the machine readable storage device, with the computer code including instructions for causing a processor(s) set to perform operations including the following; receiving a first user skill profile data set including information indicative of a plurality of first user skill parameter values respectively corresponding to a first user'"'"'s competency with respect to a physical activity related skill parameter, receiving a training video game data set including information indicative of;
(i) identities of a plurality of training video games, and (ii) for each given training video game of the plurality of training video games, an indication of a set of respectively associated skill parameter(s) that the given training video game helps to develop in players of the given training video game,receiving a competitive event data set including information indicative of;
(i) an identity of a first competitive event in which the first user is scheduled to participate, with the first competitive event including a set of physical activity(ies), and (ii) a plurality of first competitive event skill parameter values respectively corresponding to relative amounts of skill parameters that are considered necessary for a user to complete the set of physical activity(ies) included in the first competitive event, andselecting, by machine logic based rules, a subset of recommended training video games of the plurality of training video games based, at least in part upon all of the following;
(i) the first user skill profile data set, (ii) the training video game data set, and (iii) the competitive event data set. - View Dependent Claims (7, 8, 9, 10)
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11. A computer system (CS) comprising:
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a processor(s) set; a machine readable storage device; and computer code stored on the machine readable storage device, with the computer code including instructions for causing the processor(s) set to perform operations including the following; receiving a first user skill profile data set including information indicative of a plurality of first user skill parameter values respectively corresponding to a first user'"'"'s competency with respect to a physical activity related skill parameter, receiving a training video game data set including information indicative of;
(i) identities of a plurality of training video games, and (ii) for each given training video game of the plurality of training video games, an indication of a set of respectively associated skill parameter(s) that the given training video game helps to develop in players of the given training video game,receiving a competitive event data set including information indicative of;
(i) an identity of a first competitive event in which the first user is scheduled to participate, with the first competitive event including a set of physical activity(ies), and (ii) a plurality of first competitive event skill parameter values respectively corresponding to relative amounts of skill parameters that are considered necessary for a user to complete the set of physical activity(ies) included in the first competitive event, andselecting, by machine logic based rules, a subset of recommended training video games of the plurality of training video games based, at least in part upon all of the following;
(i) the first user skill profile data set, (ii) the training video game data set, and (iii) the competitive event data set. - View Dependent Claims (12, 13, 14, 15)
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Specification