Systems and methods for presenting intermediaries
First Claim
1. A device, comprising:
- an intermediary engine;
a processing system including a hardware processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising;
receiving a measure of a mood of an individual, wherein the measure of the mood is synthesized from changes that are identified in collected information associated with a behavior of the individual, wherein the collected information includes one of media content consumed by the individual, images of the individual captured by a group of cameras at a plurality of locations, audio recordings of the individual captured by a plurality of end user devices or a combination thereof, wherein weighting factors are applied to the collected information for synthesizing of the changes, wherein the images of the individual captured by the group of cameras at the plurality of locations are utilized for determining activities of the individual and environments of the individual, wherein the mood indicates an availability of the individual and a receptiveness of the individual to accept a request to interact with an entity, wherein the measure of the mood includes a group of dimensions comprising a first dimension identifying a plurality of metaphor expressions to express the mood of the individual to interact with the entity, a second dimension identifying a plurality of techniques to disclose activities of the individual to the entity, a third dimension identifying a group of strategies to provide the entity a degree of access to the individual, a fourth dimension identifying a plurality of intermediaries to negotiate with the entity the degree of access to the individual, and a fifth dimension identifying a plurality of parties and context of activities of the individual to create a plurality of multidimensional scenarios;
determining an intermediary type;
based on determining the intermediary type to be an interactive avatar,selecting an interactive avatar having characteristics determined from the measure of the mood of the individual;
presenting the interactive avatar; and
managing interactions between the individual, the interactive avatar and the entity according to a selected strategy that is selected from among the group of strategies according to the measure of the mood of the individual, wherein the group of strategies is pre-determined and stored, wherein the selected strategy comprises a flowchart of pre-determined queries and pre-determined actions, wherein the managing of the interactions includes generating queries for presentation via the interactive avatar and performing actions by the interactive avatar responsive to user input responding to the queries, wherein the queries and the actions are selected from the pre-determined queries and the pre-determined actions identified by the selected strategy; and
based on determining the intermediary type to be a human agent,selecting a human agent according to the measure of the mood of the individual; and
providing communications between the entity and the human agent.
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Accused Products
Abstract
A system that incorporates teachings of the present disclosure may include, for example, an intermediary engine having a controller, and a storage medium for storing instructions to be executed by the controller. The instructions, when executed by the controller, can cause the controller to receive a measure of a mood of an individual, invoke an intermediary according to the measure of the mood of the individual, and present the intermediary to an entity requesting to interact with the individual. The measure of the mood can be synthesized from collected information associated with a behavior of the individual, and can have a plurality of dimensions. The mood can also indicate an availability of the individual and a receptiveness of the individual to accept a request to interact with an entity. Other embodiments are disclosed.
46 Citations
20 Claims
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1. A device, comprising:
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an intermediary engine; a processing system including a hardware processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising; receiving a measure of a mood of an individual, wherein the measure of the mood is synthesized from changes that are identified in collected information associated with a behavior of the individual, wherein the collected information includes one of media content consumed by the individual, images of the individual captured by a group of cameras at a plurality of locations, audio recordings of the individual captured by a plurality of end user devices or a combination thereof, wherein weighting factors are applied to the collected information for synthesizing of the changes, wherein the images of the individual captured by the group of cameras at the plurality of locations are utilized for determining activities of the individual and environments of the individual, wherein the mood indicates an availability of the individual and a receptiveness of the individual to accept a request to interact with an entity, wherein the measure of the mood includes a group of dimensions comprising a first dimension identifying a plurality of metaphor expressions to express the mood of the individual to interact with the entity, a second dimension identifying a plurality of techniques to disclose activities of the individual to the entity, a third dimension identifying a group of strategies to provide the entity a degree of access to the individual, a fourth dimension identifying a plurality of intermediaries to negotiate with the entity the degree of access to the individual, and a fifth dimension identifying a plurality of parties and context of activities of the individual to create a plurality of multidimensional scenarios; determining an intermediary type; based on determining the intermediary type to be an interactive avatar, selecting an interactive avatar having characteristics determined from the measure of the mood of the individual; presenting the interactive avatar; and managing interactions between the individual, the interactive avatar and the entity according to a selected strategy that is selected from among the group of strategies according to the measure of the mood of the individual, wherein the group of strategies is pre-determined and stored, wherein the selected strategy comprises a flowchart of pre-determined queries and pre-determined actions, wherein the managing of the interactions includes generating queries for presentation via the interactive avatar and performing actions by the interactive avatar responsive to user input responding to the queries, wherein the queries and the actions are selected from the pre-determined queries and the pre-determined actions identified by the selected strategy; and based on determining the intermediary type to be a human agent, selecting a human agent according to the measure of the mood of the individual; and providing communications between the entity and the human agent. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A non-transitory computer-readable storage device, comprising executable instructions that, when executed by a processing system including a hardware processor, facilitate performance of operations, comprising:
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receiving a measure of a mood of an individual to interact with an entity, wherein the measure of the mood is synthesized from identified changes in collected information associated with a behavior of the individual, wherein the measure indicates a receptiveness of the individual to accept a request from the entity to interact with the individual, wherein the collected information includes one of images of the individual captured by a group of cameras at a plurality of locations, audio recordings of the individual captured from a plurality of end user devices, or a combination thereof, wherein the measure of the mood includes a group of dimensions comprising a first dimension identifying a plurality of metaphor expressions to express the mood of the individual to interact with the entity, a second dimension identifying a plurality of techniques to disclose activities of the individual to the entity, a third dimension identifying a group of strategies to provide the entity a degree of access to the individual, a fourth dimension identifying a plurality of intermediaries to negotiate with the entity the degree of access to the individual, and a fifth dimension identifying a plurality of parties and context of activities of the individual to create a plurality of multidimensional scenarios; invoking an intermediary according to the measure of the mood of the individual; based on the invoked intermediary being an interactive avatar, managing interactions between the individual and the entity via the interactive avatar according to a selected strategy that is selected from among the group of strategies according to the measure of the mood of the individual, wherein the group of strategies is pre-determined and stored, wherein the selected strategy comprises a flowchart of pre-determined queries and pre-determined actions, wherein the managing of the interactions includes generating queries and performing actions responsive to user input responding to the queries according to the flow chart of the selected strategy, wherein the interactive avatar presented to the entity interacts with the entity by way of an audible speech exchange and an image exchange, wherein the collected information includes a frequency of use of media resources by the individual, subscriber service information from a subscriber account of the individual, and location data associated with the individual; based on the invoked intermediary being a human agent, selecting a human agent according to the measure of the mood of the individual; and providing communications between the entity and the human agent. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A method, comprising:
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receiving, by a processing system including a hardware processor, a measure of a mood of an individual to interact with an entity that is based on a synthesis associated with collected information for a behavior of the individual, wherein the collected information includes one of media content consumed by the individual, images of the individual captured by a group of cameras at a plurality of locations that are utilized for determining activities of the individual and environments of the individual, audio recordings of the individual, a frequency of use of media resources by the individual, subscriber service information from a subscriber account of the individual, location data associated with the individual, or a combination thereof, wherein the audio recordings of the individual are captured from a plurality of end user devices and are utilized for the determining of the activities of the individual and the environments of the individual, wherein the mood indicates an availability of the individual and a receptiveness of the individual to accept a request to interact with the entity, wherein the synthesis is of identified changes in the collected information without synthesizing all of the collected information, and wherein weighting factors are applied to the collected information for synthesizing of the identified changes, wherein the measure of the mood includes a group of dimensions comprising a first dimension identifying a plurality of metaphor expressions to express the mood of the individual to interact with the entity, a second dimension identifying a plurality of techniques to disclose the activities of the individual to the entity, a third dimension identifying a group of strategies to provide the entity a degree of access to the individual, a fourth dimension identifying a plurality of intermediaries to negotiate with the entity the degree of access to the individual, and a fifth dimension identifying a plurality of parties and context of activities of the individual to create a plurality of multidimensional scenarios; and invoking, by the processing system, an intermediary to interact with the entity responsive to the receiving of the measure of the mood, wherein when the intermediary comprises an avatar, the avatar presents queries according to a flowchart of a selected strategy selected by a strategy engine, wherein the flowchart identifies predetermined queries responsive to user input and pre-determined actions, wherein the selected strategy is selected from among the group of strategies according to the measure of the mood of the individual, and wherein the group of strategies is predetermined and stored; and wherein, when the intermediary comprises a human agent, a human agent is selected according to the measure of the mood of the individual and communications are provided between the entity and the human agent. - View Dependent Claims (20)
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Specification