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Remote content management and resource sharing on a gaming machine and method of implementing same

  • US 10,169,950 B2
  • Filed: 07/15/2014
  • Issued: 01/01/2019
  • Est. Priority Date: 04/13/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;

    enable a placement of a wager on a play of a game, for the wagered on play of the game;

    determine a game outcome from a plurality of game outcomes,cause the at least one display device to display, in a game window controlled by the at least one processor, the determined game outcome,determine any award associated with the displayed game outcome, andcause the at least one display device to display any determined award associated with the displayed game outcome, andafter a determination occurs to allocate control of a first resource of the at least one display device to a remote host executing remote host software, cause a display, in a first service window controlled by the remote host which is distinct from the at least one processor, of at least one of;

    an available player service and an available function, wherein said determination to allocate control of the first resource of the at least one display device to the remote host occurs based on a usage of the at least one processor.

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