Remote content management and resource sharing on a gaming machine and method of implementing same
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
enable a placement of a wager on a play of a game, for the wagered on play of the game;
determine a game outcome from a plurality of game outcomes,cause the at least one display device to display, in a game window controlled by the at least one processor, the determined game outcome,determine any award associated with the displayed game outcome, andcause the at least one display device to display any determined award associated with the displayed game outcome, andafter a determination occurs to allocate control of a first resource of the at least one display device to a remote host executing remote host software, cause a display, in a first service window controlled by the remote host which is distinct from the at least one processor, of at least one of;
an available player service and an available function, wherein said determination to allocate control of the first resource of the at least one display device to the remote host occurs based on a usage of the at least one processor.
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Abstract
A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaining machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process doesn'"'"'t alter the play of game of chance.
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Citations
25 Claims
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1. A gaming system comprising:
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at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; enable a placement of a wager on a play of a game, for the wagered on play of the game; determine a game outcome from a plurality of game outcomes, cause the at least one display device to display, in a game window controlled by the at least one processor, the determined game outcome, determine any award associated with the displayed game outcome, and cause the at least one display device to display any determined award associated with the displayed game outcome, and after a determination occurs to allocate control of a first resource of the at least one display device to a remote host executing remote host software, cause a display, in a first service window controlled by the remote host which is distinct from the at least one processor, of at least one of;
an available player service and an available function, wherein said determination to allocate control of the first resource of the at least one display device to the remote host occurs based on a usage of the at least one processor. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; receive data associated with a wager placed on a play of a game, for the wagered on play of the game; determine a game outcome from a plurality of game outcomes, cause a display, in a game window of a display device controlled by the at least one processor, of the determined game outcome, the display device being distinct from the gaming system server, determine any award associated with the displayed game outcome, and cause a display of any determined award associated with the displayed game outcome, determine, based on a usage of the at least one processor, whether to allocate control of a first resource of the display device to a remote host executing remote host software, the display device being distinct from the remote host, and responsive to the determination being to allocate control of the first resource of the display device to the remote host which is distinct from the at least one processor, cause a display, in a first service window controlled by the remote host, of at least one of;
an available player service and an available function. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of operating a gaming system, said method comprising:
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receiving data associated with a placement of a wager on a play of a game, for the wagered on play of the game; determining, by at least one processor, a game outcome from a plurality of game outcomes, causing a display, in a game window of a display device controlled by the at least one processor, of the determined game outcome, determining, by the at least one processor, any award associated with the displayed game outcome, and causing a display of any determined award associated with the displayed game outcome, and after a determination occurs to allocate control of a first resource of the display device to a remote host executing remote host software, causing a display, in a first service window controlled by the remote host which is distinct from the at least one processor, of at least one of;
an available player service and an available function, wherein said determination to allocate control of the first resource of the display device to the remote host occurs based on a usage of the at least one processor. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25)
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Specification