Multiple player gaming station interaction systems and methods
First Claim
1. A method of operating a gaming system, the method comprising:
- receiving, via a first touchscreen of a first wagering gaming machine, a selection of an object by a first player;
thereafter, receiving, via the first touchscreen, a gesture associated with the selected object;
determining, by a controller of the gaming system and based at least in part on the received gesture, if the selected object is to be transferred to a second wagering gaming machine, wherein;
a first received gesture is associated with identifying the second wagering gaming machine and, when received, causes a transferring of the selected object to the second wagering gaming machine,the first received gesture is not associated with identifying any wagering gaming machine different than the second wagering gamine machine and, when received, does not cause any transferring of the selected object to any wagering gaming machine different than the second wagering gaming machine,a second, different received gesture is associated with and, when received, does not cause any transferring of the selected object to the second wagering gaming machine,the first received gesture has a first swipe speed, a first swipe direction and a first touch pressure,the second received gesture has a second swipe speed, a second swipe direction and a second touch pressure, andat least one of the first and second swipe speeds, the first and second swipe directions and the first and second touch pressures are different; and
responsive to a determination that the selected object is to be transferred to the second wagering gaming machine, transferring, by the controller, data associated with the selected object from the first wagering gaming machine to the second wagering gaming machine.
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Accused Products
Abstract
Systems and methods for transferring objects from a first player to a second player within a gaming system are described herein. The method includes receiving, via a first touchscreen of the first gaming machine, a selection of an object by the first player. The method further includes receiving, via the first touchscreen, gesture information relating to the object. The method includes analyzing, by a controller of the gaming system, the gesture information. The method further includes determining, by the controller, that the object is to be transferred from the first player to the second player based at least in part on the gesture information. The method includes transferring, by the controller, the object from the first gaming machine to the second gaming machine.
1065 Citations
42 Claims
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1. A method of operating a gaming system, the method comprising:
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receiving, via a first touchscreen of a first wagering gaming machine, a selection of an object by a first player; thereafter, receiving, via the first touchscreen, a gesture associated with the selected object; determining, by a controller of the gaming system and based at least in part on the received gesture, if the selected object is to be transferred to a second wagering gaming machine, wherein; a first received gesture is associated with identifying the second wagering gaming machine and, when received, causes a transferring of the selected object to the second wagering gaming machine, the first received gesture is not associated with identifying any wagering gaming machine different than the second wagering gamine machine and, when received, does not cause any transferring of the selected object to any wagering gaming machine different than the second wagering gaming machine, a second, different received gesture is associated with and, when received, does not cause any transferring of the selected object to the second wagering gaming machine, the first received gesture has a first swipe speed, a first swipe direction and a first touch pressure, the second received gesture has a second swipe speed, a second swipe direction and a second touch pressure, and at least one of the first and second swipe speeds, the first and second swipe directions and the first and second touch pressures are different; and responsive to a determination that the selected object is to be transferred to the second wagering gaming machine, transferring, by the controller, data associated with the selected object from the first wagering gaming machine to the second wagering gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of operating a gaming system, the method comprising:
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receiving, via a first touchscreen of a first playing station of a gaming table, a selection of an object by a first player at the first playing station; thereafter, receiving, via the first touchscreen, a gesture associated with the selected object; determining, by a processor of the gaming table and based at least in part on the received gesture information, if the selected object is to be transferred to a second playing station of the gaming table, wherein; a first received gesture is associated with identifying the second playing station and, when received, causes a transferring of the selected object to the second playing station, the first received gesture is not associated with identifying any playing station different than the second playing station and, when received, does not cause any transferring of the selected object to any playing station different than the second playing station, a second, different received gesture is associated with and, when received, does not cause any transferring of the selected object to the second playing station, the first received gesture has a first swipe speed, a first swipe direction and a first touch pressure, the second received gesture has a second swipe speed, a second swipe direction and a second touch pressure, and at least one of the first and second swipe speeds, the first and second swipe directions and the first and second touch pressures are different; and responsive to a determination that the selected object is to be transferred to the second playing station, transferring, by the processor, data associated with the selected object from the first playing station to the second playing station. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A gaming table comprising:
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a game table surface; a plurality of player stations positioned about a periphery of the game table surface; and a controller configured to; receive a selection of an object by a player at a first player station of the plurality of player stations, thereafter, receive, from the first player station, a gesture associated with the selected object, determine, based at least in part on the received gesture, if the object is to be transferred to a second player station of the plurality of player stations, wherein; a first received gesture is associated with identifying the second player station and, when received, causes a transferring of the selected object to the second player station, the first received gesture is not associated with identifying any player station different than the second player station and, when received, does not cause any transferring of the selected object to any player station different than the second player station, a second, different received gesture is associated with and, when received, does not cause any transferring of the selected object to the second player station, the first received gesture has a first swipe speed, a first swipe direction and a first touch pressure, the second received gesture has a second swipe speed, a second swipe direction and a second touch pressure, and at least one of the first and second swipe speeds, the first and second swipe directions and the first and second touch pressures are different, and responsive to a determination that the selected object is to be transferred to the second player station, transfer data associated with the selected object from the first player station to the second player station. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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Specification