Methods for rendering interactive content to a head mounted display
First Claim
1. A method for executing a game to be presented on a screen used for a head mounted display (HMD), comprising,executing a game using a computer associated with the HMD, the execution rendering interactive scenes of the game on the screen;
- receiving data of the HMD worn by a user to identify an HMD spatial position, the data includes image data regarding one or more light emitting diodes (LEDs) of the HMD;
receiving data of a controller held by the user to identify a controller spatial position, the data includes image data regarding an LED of the controller;
processing data by the computer for rendering on the HMD a point of view into the interactive scenes of the game on the screen used for the HMD; and
continually updating processed data by the computer for the HMD, the processed data is configured to adjust the point of view presented by the screen as the HMD spatial position is detected to change,wherein the controller is represented in the interactive scenes to interface with a virtual object, the virtual object rendered in the interactive scenes in a virtual spatial position that relatively maps to the controller spatial position, and changes in the controller spatial position change the virtual spatial position of the interfacing with of the virtual object as viewable through the screen of the HMD, the method being executed by a processor.
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Accused Products
Abstract
A method for executing a game presented on a screen of a head mounted display (HMD) is provided. Execution renders interactive scenes of the game on the screen. The method includes receiving data of the HMD worn by a user to identify an HMD spatial position. The method also includes receiving data of a controller held by the user to identify a controller spatial position. During game play, the method includes rendering a point of view into the interactive scenes of the game on the screen, where the point of view is a volume of space rendered in three-dimensions. The method includes adjusting the point of view as the HMD spatial position is detected to change. The controller can drive interactivity in the game and changes in position of the controller and the HMD are correlated to provide an immersive three-dimensional game play experience.
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Citations
17 Claims
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1. A method for executing a game to be presented on a screen used for a head mounted display (HMD), comprising,
executing a game using a computer associated with the HMD, the execution rendering interactive scenes of the game on the screen; -
receiving data of the HMD worn by a user to identify an HMD spatial position, the data includes image data regarding one or more light emitting diodes (LEDs) of the HMD; receiving data of a controller held by the user to identify a controller spatial position, the data includes image data regarding an LED of the controller; processing data by the computer for rendering on the HMD a point of view into the interactive scenes of the game on the screen used for the HMD; and continually updating processed data by the computer for the HMD, the processed data is configured to adjust the point of view presented by the screen as the HMD spatial position is detected to change, wherein the controller is represented in the interactive scenes to interface with a virtual object, the virtual object rendered in the interactive scenes in a virtual spatial position that relatively maps to the controller spatial position, and changes in the controller spatial position change the virtual spatial position of the interfacing with of the virtual object as viewable through the screen of the HMD, the method being executed by a processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for processing operations by a head mounted display (HMD), comprising,
the HMD is associated with a computer and a screen, the screen is located in a head attachment portion of the HMD for viewing by eyes of a user when the head attachment portion is connected to a head of the user; -
processing, by the computer, interactive scenes of a computer program, the interactive scenes being rendered on the screen of the HMD; processing, by the computer, an HMD spatial position in an area of interactivity, the HMD spatial position being determined using inertial sensor data of the HMD and by tracking at least two lights disposed on the HMD, the at least two lights configured to be tracked by a camera; processing, by the computer, a controller spatial position in an area of interactivity, the controller spatial position being determined using at least an illuminated portion of the controller, the illuminated portion of the controller is configured to be tracked by the camera; and during the processing of the interactive scenes, the processing of the HMD spatial position and the controller spatial position are tracked, such that changes of the HMD spatial position cause rendering of different views into the interactive scenes and changes in the controller spatial position enable movements of an interactive interface within the interactive scenes to interface with at least one virtual object rendered in the interactive scenes. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
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Specification