Smooth draping layer for rendering vector data on complex three dimensional objects
First Claim
1. A computer-implemented method for rendering vector data in conjunction with a three-dimensional model, comprising:
- presenting, by one or more computing devices, a viewport in a user interface on a display device;
rendering, by the one or more computing devices, the three-dimensional model in the viewport, the three-dimensional model comprising terrain geometry providing a representation of terrain of a geographic area;
rendering, by the one or more computing devices, a transparent draping layer overlaying the three-dimensional model with a depth offset relative to the terrain geometry;
texture mapping, by the one or more computing devices, the vector data to the transparent draping layer such that the vector data appears to be located along a surface of the three-dimensional model in the viewport;
wherein the three-dimensional model comprising building geometry providing a representation of one or more buildings in the geographic area;
wherein rendering the transparent draping layer comprising rendering, by the one or more computing devices, the transparent draping layer with a depth offset relative to the terrain geometry but not relative to the building geometry;
wherein the vector data is occluded by the building geometry when the vector data is texture mapped to the transparent draping layer;
wherein rendering the three-dimensional model in the view port comprising;
rendering, by one or more computing devices, the building geometry in the viewport with a first stencil value in a stencil buffer for pixels associated with the building geometry;
rendering, by the one or more computing devices, the terrain geometry in the viewport with a second stencil value in a stencil buffer for pixels associated with the building geometry;
clearing, by the one or more computing devices, a depth buffer at pixels associated with the second stencil value in the stencil buffer; and
wherein clearing the depth buffer at pixels associated with the second stencil value comprising writing, by the one or more computing devices, a maximum depth value to the depth buffer at all pixels associated with the second stencil value with depth write and depth test off.
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Accused Products
Abstract
Systems and methods for rendering vector data in conjunction with a three-dimensional model are provided. In particular, a smooth transparent draping layer can be generated and rendered overlaying the three-dimensional model. The vector data can be texture mapped to the smooth transparent draping layer such that the vector data appears to be located along a surface in the three-dimensional model. The three-dimensional model can be a model of a geographic area and can include terrain geometry that models the terrain of the geographic area and building geometry that models buildings, bridges, and other objects in the geographic area. The smooth transparent draping layer can conform to the surfaces defined by the terrain geometry. The vector data can be texture mapped to the smooth transparent draping layer such that the vector data appears to be located along the surface of the terrain geometry but can be occluded by the building geometry.
26 Citations
3 Claims
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1. A computer-implemented method for rendering vector data in conjunction with a three-dimensional model, comprising:
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presenting, by one or more computing devices, a viewport in a user interface on a display device; rendering, by the one or more computing devices, the three-dimensional model in the viewport, the three-dimensional model comprising terrain geometry providing a representation of terrain of a geographic area; rendering, by the one or more computing devices, a transparent draping layer overlaying the three-dimensional model with a depth offset relative to the terrain geometry; texture mapping, by the one or more computing devices, the vector data to the transparent draping layer such that the vector data appears to be located along a surface of the three-dimensional model in the viewport; wherein the three-dimensional model comprising building geometry providing a representation of one or more buildings in the geographic area; wherein rendering the transparent draping layer comprising rendering, by the one or more computing devices, the transparent draping layer with a depth offset relative to the terrain geometry but not relative to the building geometry; wherein the vector data is occluded by the building geometry when the vector data is texture mapped to the transparent draping layer; wherein rendering the three-dimensional model in the view port comprising; rendering, by one or more computing devices, the building geometry in the viewport with a first stencil value in a stencil buffer for pixels associated with the building geometry; rendering, by the one or more computing devices, the terrain geometry in the viewport with a second stencil value in a stencil buffer for pixels associated with the building geometry; clearing, by the one or more computing devices, a depth buffer at pixels associated with the second stencil value in the stencil buffer; and wherein clearing the depth buffer at pixels associated with the second stencil value comprising writing, by the one or more computing devices, a maximum depth value to the depth buffer at all pixels associated with the second stencil value with depth write and depth test off. - View Dependent Claims (2)
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3. A non-transitory computer-readable medium storing computer-readable instructions for execution by one or more processors when executed by the one or more processors cause the one or more processors to perform operations for rendering vector data in conjunction with a three-dimensional model of a geographic area, the three-dimensional model comprising terrain geometry associated with terrain of the geographic area and building geometry associated with one or more buildings in the geographic area, the operations comprising:
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presenting a viewport in a user interface on a display device; rendering the three-dimensional model in the viewport; rendering a transparent draping layer conforming to the terrain geometry of the three-dimensional model with a depth offset relative to the terrain geometry; texture mapping the vector data to the transparent draping layer such that the vector data appears to be located along a surface of the three-dimensional model in the viewport, the vector data being occluded at least in part by the building geometry in the three-dimensional model; and wherein the operation of rendering the three-dimensional model in the view port comprising; rendering the building geometry in the viewport with a first stencil value in a stencil buffer for pixels associated with the building geometry; rendering the terrain geometry in the viewport with a second stencil value in a stencil buffer for pixels associated with the building geometry; and clearing a depth buffer at pixels associated with the second stencil value in the stencil buffer; wherein the transparent draping layer is rendered after clearing the depth buffer with depth write on and depth test on.
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Specification