Game apparatus, storage medium, game controlling method and game system
First Claim
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1. A game apparatus comprising an input device, the apparatus configured to at least:
- measure step counts using a motion detection device;
store the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game;
advance the game on the basis of an input from said input device; and
advance the game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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Abstract
A game apparatus includes a micon, and the micon measures step counts in correspondence with the magnitude of accelerations indicated by acceleration data from an acceleration sensor when a user carries the game apparatus in a sleep mode in which the apparatus is closed. The step counts are converted into earned coins. In each of a plurality of games executed by the game apparatus, by using the earned coins, a special item is purchased, playing in a special course is permitted, a hint is displayed, and a game is played in fast-forward.
9 Citations
24 Claims
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1. A game apparatus comprising an input device, the apparatus configured to at least:
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measure step counts using a motion detection device; store the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advance the game on the basis of an input from said input device; and advance the game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 21, 22, 23, 24)
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14. A game apparatus comprising an input device, the apparatus configured to at least:
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acquire steps counts counted using a motion detection device; store the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advance the game on the basis of an input from said input device; and advance the game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
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15. A non-transitory storage medium comprising a game program of a game apparatus having an input device, said game program causes a computer of said game apparatus to:
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measure step counts using a motion detection device; store the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advance the game on the basis of an input from said input device; and advance the game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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16. A non-transitory storage medium comprising a game program of a game apparatus having an input device, said game program causes a computer of said game apparatus to:
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acquire steps counts counted using a motion detection device; store the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advance the game on the basis of an input from said input device; and advance the game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
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17. A game controlling method of a game apparatus having an input device, the method comprising:
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measuring step counts using a motion detection device; storing the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advancing the game on the basis of the input from said input device; and advancing the game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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18. A game controlling method of a game apparatus having an input device, the method comprising:
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acquiring step counts counted using a motion detection device; storing the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advancing the game on the basis of the input from said input device; and advancing the game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
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19. A game system having an input device, the system comprising:
a processing system having at least one processor, the processing system configured to at least; measure step counts using a motion detection device; store the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advance the game on the basis of an input from said input device; and advance the game by using the measured step counts during execution of the game, said game being advanceable independently from the measured step counts.
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20. A game system comprising:
a game apparatus having an input device and a pedometer counting step counts, said game apparatus configured to at least; acquire steps counts counted using the pedometer; store the measured step counts in a memory, the step counts stored in the memory being accessible by a plurality of application programs that include at least a game; advance the game on the basis of an input from said input device; and advance the game by using the acquired step counts during execution of the game, said game being advanceable independently from the acquired step counts.
Specification