Systems and methods for providing virtual reality content in an online game
First Claim
1. A system for providing virtual reality content in an online game, the system comprising:
- one or more physical processors configured by machine readable instructions to;
execute a game instance of the online game, the game instance including the virtual reality content, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms;
determine a set of objectives to be achieved by the users, the set of objectives including a first objective associated with a virtual reality platform and a second objective associated with a non-virtual reality platform;
determine whether the users of the online game are playing the online game via the virtual reality platforms or the non-virtual reality platforms;
responsive to determination that an individual user is playing the online game via one or more of the virtual reality platforms, require such individual user to achieve the first objective in the online game via the one or more of the virtual reality platforms; and
responsive to determination that an individual user is playing the online game via one or more of the non-virtual reality platforms, require such individual user to achieve the second objective in the online game via the one or more of the non-virtual reality platforms.
3 Assignments
0 Petitions
Accused Products
Abstract
Virtual reality content in an online game may be provided by providing access to users attempting to join a game instance via virtual reality platforms and denying access to users attempting to join the game instance via non-virtual reality platforms. Virtual reality content in an online game may be provided by requiring users playing the online game via virtual reality platforms during a time period to achieve a first objective, and requiring users playing the online game via non-reality platforms during the time period to achieve a second objective. The first objective may require interaction with the virtual reality content and the second object may not require interaction with the virtual reality content. Virtual reality content in an online game may be provided by requiring all users to achieve an objective during a time period. The objective may require interaction with the virtual reality content.
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Citations
20 Claims
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1. A system for providing virtual reality content in an online game, the system comprising:
one or more physical processors configured by machine readable instructions to; execute a game instance of the online game, the game instance including the virtual reality content, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms; determine a set of objectives to be achieved by the users, the set of objectives including a first objective associated with a virtual reality platform and a second objective associated with a non-virtual reality platform; determine whether the users of the online game are playing the online game via the virtual reality platforms or the non-virtual reality platforms; responsive to determination that an individual user is playing the online game via one or more of the virtual reality platforms, require such individual user to achieve the first objective in the online game via the one or more of the virtual reality platforms; and responsive to determination that an individual user is playing the online game via one or more of the non-virtual reality platforms, require such individual user to achieve the second objective in the online game via the one or more of the non-virtual reality platforms. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-implemented method of providing virtual reality content in an online game, the computer-implemented method comprising:
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executing a game instance of the online game, the game instance including the virtual reality content, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms; determine a set of objectives to be achieved by the users, the set of objectives including a first objective associated with a virtual reality platform and a second objective associated with a non-virtual reality platform; determine whether the users of the online game are playing the online game via the virtual reality platforms or the non-virtual reality platforms; responsive to determination that an individual user is playing the online game via one or more of the virtual reality platforms, require such individual user to achieve the first objective in the online game via the one or more of the virtual reality platforms; and responsive to determination that an individual user is playing the online game via one or more of the non-virtual reality platforms, require such individual user to achieve the second objective in the online game via the one or more of the non-virtual reality platforms. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A non-transitory computer-readable storage medium storing computer executable instructions that, when executed by one or more computing devices, configure the one or more computing devices to perform operations comprising:
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executing a game instance of the online game, the game instance including the virtual reality content, and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms; determine a set of objectives to be achieved by the users, the set of objectives including a first objective associated with a virtual reality platform and a second objective associated with a non-virtual reality platform; determine whether the users of the online game are playing the online game via the virtual reality platforms or the non-virtual reality platforms; responsive to determination that an individual user is playing the online game via one or more of the virtual reality platforms, require such individual user to achieve the first objective in the online game via the one or more of the virtual reality platforms; and responsive to determination that an individual user is playing the online game via one or more of the non-virtual reality platforms, require such individual user to achieve the second objective in the online game via the one or more of the non-virtual reality platforms. - View Dependent Claims (18, 19, 20)
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Specification