Method and apparatus for providing privacy policy generation based on in-game behavior data
First Claim
1. A method comprising:
- determining, by at least one processor, in-game behavior data associated with user information restricted by at least one user with respect to other users at at least one in-game location while the at least one user is playing at least one location-based game, wherein the at least one location-based game models the at least one in-game location based on an equivalent real-world location, and the location-based game directs the at least one user to visit the equivalent real-world location when playing the location-based game;
causing, at least in part by the at least one processor, a mapping of the in-game behavior data that occurs at the at least one in-game location within the at least one location-based game to the equivalent real-world location; and
causing, at least in part by the at least one processor, a generation of one or more privacy policies based, at least in part, on the in-game behavior data, wherein the one or more privacy policies permit and restrict access to the user information via at least one device of the at least one user by another user when the at least one device is detected as located at the equivalent real-world location based on sensor data from the at least one device, wherein the user information includes one or more interests, one or more activities, one or more social links, or a combination thereof of the at least one user.
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Accused Products
Abstract
An approach is provided of generating real-world privacy policies based on in-game behavior. A privacy policy platform determines in-game behavior data associated with at least one user while the at least one user is playing at least one location-based game. The privacy platform causes, at least in part, a mapping of the in-game behavior data to one or more game locations within the at least one location-based game. The privacy platform further causes, at least in part, a correlation of the one or more game locations to one or more real-world locations. The privacy platform then causes, at least in part, a generating of one or more privacy policies for the one or more real-world locations based, at least in part, on the in-game behavior data mapped to the correlated one or more game locations.
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Citations
20 Claims
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1. A method comprising:
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determining, by at least one processor, in-game behavior data associated with user information restricted by at least one user with respect to other users at at least one in-game location while the at least one user is playing at least one location-based game, wherein the at least one location-based game models the at least one in-game location based on an equivalent real-world location, and the location-based game directs the at least one user to visit the equivalent real-world location when playing the location-based game; causing, at least in part by the at least one processor, a mapping of the in-game behavior data that occurs at the at least one in-game location within the at least one location-based game to the equivalent real-world location; and causing, at least in part by the at least one processor, a generation of one or more privacy policies based, at least in part, on the in-game behavior data, wherein the one or more privacy policies permit and restrict access to the user information via at least one device of the at least one user by another user when the at least one device is detected as located at the equivalent real-world location based on sensor data from the at least one device, wherein the user information includes one or more interests, one or more activities, one or more social links, or a combination thereof of the at least one user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An apparatus comprising:
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at least one processor; and at least one memory including computer program code for one or more programs, the at least one memory and the computer program code configured to, with the at least one processor, cause the apparatus to perform at least the following, determine in-game behavior data associated with user information restricted by at least one user with respect to other users at at least one in-game location while the at least one user is playing at least one location-based game, wherein the at least one location-based game models the at least one in-game location based on an equivalent real-world location, and the location-based game directs the at least one user to visit the equivalent real-world location when playing the location-based game; cause, at least in part, a mapping of the in-game behavior data that occurs at the at least one in-game location within the at least one location-based game to the equivalent real-world location; and cause, at least in part, a generation of one or more privacy policies based, at least in part, on the in-game behavior data, wherein the one or more privacy policies permit and restrict access to the user information via at least one device of the at least one user by another user when the at least one device is detected as located at the equivalent real-world location based on sensor data from the at least one device, wherein the user information includes one or more interests, one or more activities, one or more social links, or a combination thereof of the at least one user. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A non-transitory computer-readable storage medium carrying one or more sequences of one or more instructions which, when executed by one or more processors, cause an apparatus to perform:
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determining in-game behavior data associated with user information restricted by at least one user with respect to other users at at least one in-game location while the at least one user is playing at least one location-based game, wherein the at least one location-based game models the at least one in-game location based on an equivalent real-world location, and the location-based game directs the at least one user to visit the equivalent real-world location when playing the location-based game; causing, at least in part, a mapping of the in-game behavior data that occurs at the at least one in-game location within the at least one location-based game to the equivalent real-world location; and causing, at least in part, a generation of one or more privacy policies based, at least in part, on the in-game behavior data, wherein the one or more privacy policies permit and restrict access to the user information via at least one device of the at least one user by another user when the at least one device is detected as located at the equivalent real-world location based on sensor data from the at least one device, wherein the user information includes one or more interests, one or more activities, one or more social links, or a combination thereof of the at least one user. - View Dependent Claims (18, 19, 20)
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Specification