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Gaming system, gaming device, and method for enabling a player to select volatility using game symbols

  • US 10,192,390 B2
  • Filed: 03/01/2016
  • Issued: 01/29/2019
  • Est. Priority Date: 11/14/2008
  • Status: Active Grant
First Claim
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1. A dedicated electronic gaming machine comprising:

  • a housing;

    at least one display device supported by the housing;

    a payment acceptor supported by the housing;

    at least one input device supported by the housing;

    an application-specific integrated circuit comprising;

    a first set of instructions that, when executed following receipt of a physical item by the payment acceptor, cause the application-specific integrated circuit to establish a credit balance based at least in part on a monetary value associated with the physical item wherein the physical item is selected from the group consisting of;

    a ticket associated with the monetary value and a unit of currency;

    a second set of instructions that, when executed following receipt of an actuation of a wager button to place a wager for a play of a primary game associated with a primary symbol set of a plurality of symbols, cause the application-specific integrated circuit to;

    decrease the credit balance by the placed wager; and

    for the play of the primary game;

    randomly determine a plurality of the symbols of the primary symbol set,cause the at least one display device to display the randomly determined plurality of symbols of the primary symbol set,determine any primary awards based on the displayed symbols of the primary symbol set, andcause the at least one display device to display any determined primary awards, the credit balance increasable by any determined primary awards;

    a third set of instructions that, when executed responsive to a triggering event occurring, cause the application-specific integrated circuit to;

    cause the at least one display device to display a plurality of different selectable options including;

    a first option associated with a first quantity of plays of a secondary game and a first secondary symbol set of a plurality of symbols, the plurality of symbols of the first secondary symbol set including a first quantity of instances of a designated symbol; and

    a second option associated with a second quantity of plays of a secondary game and a second secondary symbol set of a plurality of symbols, the plurality of symbols of the second secondary symbol set including a second quantity of instances of a designated symbol, the second quantity of plays of the secondary game being greater than the first quantity of plays of the secondary game and the second quantity of instances of the designated symbol being less than the first quantity of instances of the designated symbol; and

    set a player selectable volatility of the secondary game by;

    responsive to a selection of the first option being received via the at least one input device, for at least one of the first quantity of plays of the secondary game;



    randomly determine a plurality of the symbols of the first secondary symbol set, 

    cause the at least one display device to display the randomly determined plurality of the symbols of the first secondary symbol set, 

    determine any secondary awards associated with the displayed symbols of the first secondary symbol set, and 

    cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards;

    responsive to a selection of the second option being received via the at least one input device, for at least one of the second quantity of plays of the secondary game;



    randomly determine a plurality of the symbols of the second secondary symbol set, 

    cause the at least one display device to display the randomly determined plurality of the symbols of the second secondary symbol set, 

    determine any secondary awards associated with the displayed symbols of the second secondary symbol set, and 

    cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; and

    a fourth set of instructions that, when executed following receipt of an actuation of a cashout button, cause the application-specific integrated circuit to initiate a payout associated with the credit balance.

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