Gaming system, gaming device, and method for enabling a player to select volatility using game symbols
First Claim
1. A dedicated electronic gaming machine comprising:
- a housing;
at least one display device supported by the housing;
a payment acceptor supported by the housing;
at least one input device supported by the housing;
an application-specific integrated circuit comprising;
a first set of instructions that, when executed following receipt of a physical item by the payment acceptor, cause the application-specific integrated circuit to establish a credit balance based at least in part on a monetary value associated with the physical item wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;
a second set of instructions that, when executed following receipt of an actuation of a wager button to place a wager for a play of a primary game associated with a primary symbol set of a plurality of symbols, cause the application-specific integrated circuit to;
decrease the credit balance by the placed wager; and
for the play of the primary game;
randomly determine a plurality of the symbols of the primary symbol set,cause the at least one display device to display the randomly determined plurality of symbols of the primary symbol set,determine any primary awards based on the displayed symbols of the primary symbol set, andcause the at least one display device to display any determined primary awards, the credit balance increasable by any determined primary awards;
a third set of instructions that, when executed responsive to a triggering event occurring, cause the application-specific integrated circuit to;
cause the at least one display device to display a plurality of different selectable options including;
a first option associated with a first quantity of plays of a secondary game and a first secondary symbol set of a plurality of symbols, the plurality of symbols of the first secondary symbol set including a first quantity of instances of a designated symbol; and
a second option associated with a second quantity of plays of a secondary game and a second secondary symbol set of a plurality of symbols, the plurality of symbols of the second secondary symbol set including a second quantity of instances of a designated symbol, the second quantity of plays of the secondary game being greater than the first quantity of plays of the secondary game and the second quantity of instances of the designated symbol being less than the first quantity of instances of the designated symbol; and
set a player selectable volatility of the secondary game by;
responsive to a selection of the first option being received via the at least one input device, for at least one of the first quantity of plays of the secondary game;
randomly determine a plurality of the symbols of the first secondary symbol set,
cause the at least one display device to display the randomly determined plurality of the symbols of the first secondary symbol set,
determine any secondary awards associated with the displayed symbols of the first secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards;
responsive to a selection of the second option being received via the at least one input device, for at least one of the second quantity of plays of the secondary game;
randomly determine a plurality of the symbols of the second secondary symbol set,
cause the at least one display device to display the randomly determined plurality of the symbols of the second secondary symbol set,
determine any secondary awards associated with the displayed symbols of the second secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; and
a fourth set of instructions that, when executed following receipt of an actuation of a cashout button, cause the application-specific integrated circuit to initiate a payout associated with the credit balance.
1 Assignment
0 Petitions
Accused Products
Abstract
Various embodiments of the gaming system, gaming device, and gaming method disclosed herein provide a primary game and a free activation bonus sequence, wherein the gaming system enables the player to select one or more of a plurality of different volatility options for use in the free activation bonus sequence. Each option is associated with a different number of free activations and a different pool of symbols or different symbol functionality. The gaming system provides this variation in the pool of symbols or symbol functionality in various embodiments by enabling the player to replace one or more symbols of a pool or set of symbols of the primary game (i.e., the primary set of symbols) with the symbol associated with a player selected option. The symbols of this modified set of symbols (i.e., the secondary set of symbols) are used in the free activation bonus sequence).
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Citations
31 Claims
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1. A dedicated electronic gaming machine comprising:
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a housing; at least one display device supported by the housing; a payment acceptor supported by the housing; at least one input device supported by the housing; an application-specific integrated circuit comprising; a first set of instructions that, when executed following receipt of a physical item by the payment acceptor, cause the application-specific integrated circuit to establish a credit balance based at least in part on a monetary value associated with the physical item wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;a second set of instructions that, when executed following receipt of an actuation of a wager button to place a wager for a play of a primary game associated with a primary symbol set of a plurality of symbols, cause the application-specific integrated circuit to; decrease the credit balance by the placed wager; and for the play of the primary game; randomly determine a plurality of the symbols of the primary symbol set, cause the at least one display device to display the randomly determined plurality of symbols of the primary symbol set, determine any primary awards based on the displayed symbols of the primary symbol set, and cause the at least one display device to display any determined primary awards, the credit balance increasable by any determined primary awards; a third set of instructions that, when executed responsive to a triggering event occurring, cause the application-specific integrated circuit to; cause the at least one display device to display a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game and a first secondary symbol set of a plurality of symbols, the plurality of symbols of the first secondary symbol set including a first quantity of instances of a designated symbol; and a second option associated with a second quantity of plays of a secondary game and a second secondary symbol set of a plurality of symbols, the plurality of symbols of the second secondary symbol set including a second quantity of instances of a designated symbol, the second quantity of plays of the secondary game being greater than the first quantity of plays of the secondary game and the second quantity of instances of the designated symbol being less than the first quantity of instances of the designated symbol; and set a player selectable volatility of the secondary game by; responsive to a selection of the first option being received via the at least one input device, for at least one of the first quantity of plays of the secondary game;
randomly determine a plurality of the symbols of the first secondary symbol set,
cause the at least one display device to display the randomly determined plurality of the symbols of the first secondary symbol set,
determine any secondary awards associated with the displayed symbols of the first secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards;responsive to a selection of the second option being received via the at least one input device, for at least one of the second quantity of plays of the secondary game;
randomly determine a plurality of the symbols of the second secondary symbol set,
cause the at least one display device to display the randomly determined plurality of the symbols of the second secondary symbol set,
determine any secondary awards associated with the displayed symbols of the second secondary symbol set, and
cause the at least one display device to display any determined secondary awards, the credit balance being increasable by any determined secondary awards; anda fourth set of instructions that, when executed following receipt of an actuation of a cashout button, cause the application-specific integrated circuit to initiate a payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a dedicated electronic gaming system, the method comprising:
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receiving, by a payment acceptor, a physical item associated with a monetary value, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;establishing, by a dedicated electronic gaming machine application-specific integrated circuit, a credit balance based at least in part on the monetary value associated with the received physical item; receiving an actuation of a wager button; placing, by the dedicated electronic gaming machine application-specific integrated circuit, a wager for a play of a primary game responsive to the actuation of the wager button, the primary game associated with a primary symbol set of a plurality of symbols, the credit balance being decreasable by the wager; for the play of the primary game; randomly determining, by the dedicated electronic gaming machine application-specific integrated circuit, and displaying, by at least one display device, a plurality of the symbols of the primary symbol set, determining, by the dedicated electronic gaming machine application-specific integrated circuit, any primary awards based on the displayed symbols of the primary symbol set, and displaying, by the at least one display device, any determined primary awards, the credit balance increasable by any determined primary awards; responsive to a triggering event occurring; displaying, by the at least one display device, a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game and a first secondary symbol set of a plurality of symbols, the plurality of symbols of the first secondary symbol set including a first quantity of instances of a designated symbol; and a second option associated with a second quantity of plays of a secondary game and a second secondary symbol set of a plurality of symbols, the plurality of symbols of the second secondary symbol set including a second quantity of instances of a designated symbol, the second quantity of plays of the secondary game being greater than the first quantity of plays of the secondary game and the second quantity of instances of the designated symbol being less than the first quantity of instances of the designated symbol; and setting a player selectable volatility of the secondary game by; responsive to a selection of the first option being received, for at least one of the first quantity of plays of the secondary game; randomly determining, by the dedicated electronic gaming machine application-specific integrated circuit, and displaying, by at least one display device, a plurality of the symbols of the first secondary symbol set, determining, by the dedicated electronic gaming machine application-specific integrated circuit, any secondary awards associated with the displayed symbols of the first secondary symbol set, and displaying, by the at least one display device, any determined secondary awards, the credit balance being increasable by any determined secondary awards; responsive to a selection of the second option being received, for at least one of the second quantity of plays of the secondary game; randomly determining, by the dedicated electronic gaming machine application-specific integrated circuit, and displaying, by at least one display device, a plurality of the symbols of the second secondary symbol set, determining, by the dedicated electronic gaming machine application-specific integrated circuit, any secondary awards associated with the displayed symbols of the second secondary symbol set, and displaying, by the at least one display device, any determined secondary awards, the credit balance being increasable by any determined secondary awards; receiving an actuation of a cashout button; and initiating, by the dedicated electronic gaming machine application-specific integrated circuit, a payout associated with the credit balance responsive to the actuation of the cashout button. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A gaming system comprising:
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a processor; and a memory device that stores a plurality of instructions that, when executed by the processor following a receipt of data associated with a credit balance established responsive to an electronic funds transfer initiated from a thin client device, cause the processor to; for a play of a primary game associated with a primary symbol set of a plurality of symbols; randomly determine a plurality of the symbols of the primary symbol set, communicate data which results in a display device of the thin client device displaying the randomly determined plurality of symbols of the primary symbol set, determine any primary awards based on the displayed symbols of the primary symbol set, and communicate data which results in the display device of the thin client device displaying any determined primary awards, the credit balance being increasable by any determined primary awards; if a triggering event occurs; communicate data which results in the display device of the thin client device displaying a plurality of different selectable options including; a first option associated with a first quantity of plays of a secondary game and a first secondary symbol set of a plurality of symbols, the plurality of symbols of the first secondary symbol set including a first quantity of instances of a designated symbol; and a second option associated with a second quantity of plays of a secondary game and a second secondary symbol set of a plurality of symbols, the plurality of symbols of the second secondary symbol set including a second quantity of instances of a designated symbol, the second quantity of plays of the secondary game being greater than the first quantity of plays of the secondary game and the second quantity of instances of the designated symbol being less than the first quantity of instances of the designated symbol; and set a player selectable volatility of the secondary game by; responsive to a selection of the first option being received, for at least one of the first quantity of plays of the secondary game;
randomly determine a plurality of the symbols of the first secondary symbol set,
communicate data which results in the display device of the thin client device displaying the randomly determined plurality of the symbols of the first secondary symbol set,
determine any secondary awards associated with the displayed symbols of the first secondary symbol set, and
communicate data which results in the display device of the thin client device displaying any determined secondary awards, the credit balance being increasable by any determined secondary awards;responsive to a selection of the second option being received via the at least one input device, for at least one of the second quantity of plays of the secondary game;
randomly determine a plurality of the symbols of the second secondary symbol set,
communicate data which results in the display device of the thin client device displaying the randomly determined plurality of the symbols of the second secondary symbol set,
determine any secondary awards associated with the displayed symbols of the second secondary symbol set, and
communicate data which results in the display device of the thin client device displaying any determined secondary awards, the credit balance being increasable by any determined secondary awards. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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Specification