System and method for positionally accurate gaming content
First Claim
1. A system for providing access to at least first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device, the portable computing device having communication functionality, the system comprising:
- a server storing data representing the first interactive content and the second interactive content;
one or more communication beacons in communication with the server through a communication network;
wherein the server enables the portable computing device to display the first interactive content when the portable computing device is determined to be in a first location and to display the second interactive content when the portable computing device is determined to be in a second location,wherein the portable computing device implements a first unique interaction method in the first location and implements a second unique interaction method in the second location, wherein the first unique player interaction method is a touchscreen interface, and wherein the second unique player interaction method enables pitch and yaw input capabilities.
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Accused Products
Abstract
A system is disclosed for providing access to first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device. The system includes a host server, a content server storing data representing the first interactive content and the second interactive content, and a communication network in communication with the host server and the content server. One or more WiFi communication beacons are in communication with the host server through the communication network. The communication network is configured to establish communication with the portable computing device. The host server is configured to determine a location of the portable computing device from the communication of the portable computing device with the communication network using a combination of WiFi signals and Bluetooth signals. The host server configured to control the content server and enable the portable computing device to display the first interactive content when the portable computing device is determined to be in a first location and to display the second interactive content when the portable computing device is determined to be in a second location.
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Citations
20 Claims
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1. A system for providing access to at least first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device, the portable computing device having communication functionality, the system comprising:
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a server storing data representing the first interactive content and the second interactive content; one or more communication beacons in communication with the server through a communication network; wherein the server enables the portable computing device to display the first interactive content when the portable computing device is determined to be in a first location and to display the second interactive content when the portable computing device is determined to be in a second location, wherein the portable computing device implements a first unique interaction method in the first location and implements a second unique interaction method in the second location, wherein the first unique player interaction method is a touchscreen interface, and wherein the second unique player interaction method enables pitch and yaw input capabilities. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for providing access to first interactive content or second interactive content by a user of a portable computing device based upon a determined location of the portable computing device, the portable computing device having communication functionality, the system comprising:
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a fixed-location gaming device for presenting a game of chance for one or more players, wherein the fixed-location gaming device includes a fixed-location game display configured to display game play and game outcome; one or more communication beacons in communication with the server through a communication network, the server configured to determine a location of the portable computing device; the portable computing device including a processor and memory configured to execute the game of chance, wherein the portable computing device further includes a portable display, the first interactive content displaying only a wagering interface on the portable display when a location of the portable computing device is determined to position the player to view the fixed-location game display, and the second interactive content displaying a wagering interface and the game of chance when the location of the portable computing device is determined to be in a location where the fixed-location game display cannot be viewed by the player, wherein the portable computing device implements a first unique interaction method in the first location and implements a second unique interaction method in the second location, wherein the first unique player interaction method is a touchscreen interface, and wherein the second unique player interaction method enables yaw input capabilities. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method of delivering at least first interactive content and second interactive content to a portable computing device based upon a location of the portable computing device, the portable computing device including communication functionality, the method comprising:
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transmitting communication beacon signals from a plurality of beacons; establishing communication between the portable computing device and the plurality of beacons using the transmitted communication beacon signals; deriving, using a processor, a location of the portable computing device within one of a first location having first demographic characteristics and a second location having second demographic characteristics; configuring a server for providing to said portable device said first interactive content when the portable device is determined to be in said first location and said second interactive content when said portable device is determined to be in said second location, and implementing a first unique interaction method in the first location and implementing a second unique interaction method in the second location, wherein the first unique player interaction method is a touchscreen interface, and wherein the second unique player interaction method enables pitch and yaw input capabilities.
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Specification