Purchasable tournament multipliers
First Claim
1. A system for promoting enhanced gameplay between users in a virtual space, the system comprising:
- one or more physical computer processors configured by non-transitory machine-readable instructions to;
execute an instance of an online game, and to use the instance of the online game to facilitate participation by users in the online game via client computing devices, wherein the online game facilitates interaction between game entities associated with and/or controlled by individual users in the online game and/or interaction between game entities and the online game environment;
determine, for the individual users, values of a gameplay parameter that reflects progress within the online game such that a first value of the gameplay parameter is determined for a first user and reflects progress of the first user within the online game;
conduct an event in the online game that takes place during an event time period, wherein conducting the event includes;
determining, for the individual users, values of an event parameter based on changes in the values of the gameplay parameter determined for the individual users during the event time period such that a first value of the event parameter is determined for the first user based on change in the first value of the gameplay parameter during the event time period; and
determining relative positions of the users based on the values of the event parameter;
distribute awards to the users subsequent to the event based on the relative positions of the users at the end of the event time period, the awards including virtual items usable in the online game; and
effectuate presentation to the users of offers to sell virtual items usable in the online game to the users, the offers including a first offer to sell a first virtual item, wherein the first virtual item is usable by the first user to enhance the first value of the event parameter such that a parameter enhancement is applied to the determination of the first value of the event parameter based on a change in the first value of the gameplay parameter subsequent to use of the first virtual item.
3 Assignments
0 Petitions
Accused Products
Abstract
A system and method configured to enhance gameplay between users in an online game. In some implementations, the system and method include executing an instance of an online game and determining the value of a gameplay parameter for a user reflecting progress by that user within the online game. The system and method includes conducting an event in the online game that takes place during an event time period and determining, for individual users, values of an event parameter based on changes in the values of the gameplay parameter determined for users during the event time period and determining relative positions of users based on respective values of the event parameter and distributing awards based thereon. Users are further presented with offers to sell virtual items usable in the online game where the offers include an offer to sell virtual items, wherein the virtual items are usable by a user to enhance the value of an event parameter such that a scoring multiplier is applied to the determination of the value of the event parameter based on change in the value of the gameplay parameter subsequent to the use of the virtual item.
399 Citations
18 Claims
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1. A system for promoting enhanced gameplay between users in a virtual space, the system comprising:
one or more physical computer processors configured by non-transitory machine-readable instructions to; execute an instance of an online game, and to use the instance of the online game to facilitate participation by users in the online game via client computing devices, wherein the online game facilitates interaction between game entities associated with and/or controlled by individual users in the online game and/or interaction between game entities and the online game environment; determine, for the individual users, values of a gameplay parameter that reflects progress within the online game such that a first value of the gameplay parameter is determined for a first user and reflects progress of the first user within the online game; conduct an event in the online game that takes place during an event time period, wherein conducting the event includes; determining, for the individual users, values of an event parameter based on changes in the values of the gameplay parameter determined for the individual users during the event time period such that a first value of the event parameter is determined for the first user based on change in the first value of the gameplay parameter during the event time period; and determining relative positions of the users based on the values of the event parameter; distribute awards to the users subsequent to the event based on the relative positions of the users at the end of the event time period, the awards including virtual items usable in the online game; and effectuate presentation to the users of offers to sell virtual items usable in the online game to the users, the offers including a first offer to sell a first virtual item, wherein the first virtual item is usable by the first user to enhance the first value of the event parameter such that a parameter enhancement is applied to the determination of the first value of the event parameter based on a change in the first value of the gameplay parameter subsequent to use of the first virtual item. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of promoting enhanced gameplay between users in a virtual space, the method comprising:
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executing an instance of an online game, and using the instance of the online game to facilitate participation by users in the online game via client computing devices wherein the online game facilitates interactions between game entities associated with and/or controlled by individual users in the online game and/or interaction between game entities and the online game environment; determining, for the individual users, values of a gameplay parameter that reflects progress within the online game such that a first value of the gameplay parameter is determined for a first user and reflects progress of the first user within the online game; conducting an event in the online game that takes place during an event time period, wherein conducting the event includes; determining, for the individual users, values of an event parameter based on changes in the values of the gameplay parameter determined for the individual users during the event time period such that a first value of the event parameter is determined for the first user based on change in the first value of the gameplay parameter during the event time period; and determining relative positions of the users based on the values of the event parameter; distributing awards to the users subsequent to the event based on the relative positions of the users at the end of the event time period, the awards including virtual items usable in the online game; and presenting offers to sell virtual items usable in the online game to the users, the offers including a first offer to sell a first virtual item, wherein the first virtual item is usable by the first user to enhance the first value of the event parameter such that a parameter enhancement is applied to the determination of the first value of the event parameter based on a change in the first value of the gameplay parameter subsequent to use of the first virtual item. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification