Localized remote gaming
First Claim
Patent Images
1. An electronic gaming machine comprising:
- an electronic gaming machine cabinet including a door and configured to support a player tracking unit associated with a loyalty account system;
a security sensor attached to the door of the electronic gaming machine cabinet and configured to detect an opening of the door;
at least one display device supported by the electronic gaming machine cabinet;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
identify a player via received player loyalty account data from the loyalty account system,responsive to the identification of the player occurring during a first time window;
determine a first prior gameplay activity associated with the identified player which occurred during the first time window, andin addition to any play of a first game displayed via the at least one display device during the first time window, cause the at least one display device to display a first listing of available second games to be played, wherein a first one of the available second games of the first listing is visually emphasized based on the determined first prior gameplay activity, andresponsive to the identification of the player occurring during a second, different time window;
determine a second, different prior gameplay activity associated with the identified player which occurred during the second time window, andin addition to any play of the first game displayed via the at least one display device during the second time window, cause the at least one display device to display a second listing of available second games to be played, wherein a second, different one of the available second games of the second listing is visually emphasized based on the determined second prior gameplay activity.
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Accused Products
Abstract
A gaming machine, such as a video slot or video poker machine located in a casino or other gaming environment, may be configured to provide simultaneous play by both an in-person player and one or more remote players. Session identifiers may be assigned to the gaming machine that correspond to the game session of the in-person player and the game session of any remote players.
65 Citations
20 Claims
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1. An electronic gaming machine comprising:
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an electronic gaming machine cabinet including a door and configured to support a player tracking unit associated with a loyalty account system; a security sensor attached to the door of the electronic gaming machine cabinet and configured to detect an opening of the door; at least one display device supported by the electronic gaming machine cabinet; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; identify a player via received player loyalty account data from the loyalty account system, responsive to the identification of the player occurring during a first time window; determine a first prior gameplay activity associated with the identified player which occurred during the first time window, and in addition to any play of a first game displayed via the at least one display device during the first time window, cause the at least one display device to display a first listing of available second games to be played, wherein a first one of the available second games of the first listing is visually emphasized based on the determined first prior gameplay activity, and responsive to the identification of the player occurring during a second, different time window; determine a second, different prior gameplay activity associated with the identified player which occurred during the second time window, and in addition to any play of the first game displayed via the at least one display device during the second time window, cause the at least one display device to display a second listing of available second games to be played, wherein a second, different one of the available second games of the second listing is visually emphasized based on the determined second prior gameplay activity. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; identify a player via player loyalty account data received from a player tracking unit associated with a loyalty account system, responsive to the identification of the player occurring during a first time window; determine a first prior gameplay activity associated with the identified player which occurred during the first time window, and in addition to communicating data which results in a display device displaying any play of a first game during the first time window, communicate data which results in the display device displaying a first listing of available second games to be played, wherein a first one of the available second games of the first listing is visually emphasized based on the determined first prior gameplay activity, and responsive to the identification of the player occurring during a second, different time window; determine a second, different prior gameplay activity associated with the identified player which occurred during the second time window, and in addition to communicating data which results in the display device displaying any play of the first game during the second time window, communicate data which results in the display device displaying a second listing of available second games to be played, wherein a second, different one of the available second games of the second listing is visually emphasized based on the determined second prior gameplay activity. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A method of operating an electronic gaming machine, said method comprising:
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identifying a player via player loyalty account data received from a player tracking unit associated with a loyalty account system, responsive to the identification of the player occurring during a first time window; determining, by a processor, a first prior gameplay activity associated with the identified player which occurred during the first time window, and in addition to displaying, by a display device, any play of a first game during the first time window, displaying, by the display device, a first listing of available second games to be played, wherein a first one of the available second games is visually emphasized based on the determined first prior gameplay activity, and responsive to the identification of the player occurring during a second, different time window; determining, by the processor, a second, different prior gameplay activity associated with the identified player which occurred during the first time window, and in addition to displaying, by the display device, any play of the first game during the second time window, displaying, by the display device, a second listing of available second games to be played, wherein a second, different one of the available second games of the second listing is visually emphasized based on the determined second prior gameplay activity. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification