Enhanced electronic gaming machine with dynamic gaze display
First Claim
1. An electronic gaming machine comprising:
- a data storage device that stores game data for an interactive game;
a display controller that generates an interactive game environment in accordance with the game data and defines a viewing area having a plurality of visible game components as a subset of the interactive game environment;
a display device that displays, via a user interface, the viewing area with the plurality of visible game components;
a data capture camera device that monitors eye gaze of a first player and a second player to collect player eye gaze data for the first player and/or the second player; and
a game controller that determines a location of the eye gaze of the first player and a location of the eye gaze of the second player relative to the viewing area using the player eye gaze data and that triggers a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data;
wherein, in response to the control command, the display controller dynamically updates the rendering of the viewing area to provide a graphical animation effect displayed on the display device representative of a visual update to manipulate the display of at least one of the plurality of visible game components in the viewing area, the visual update based on the player eye gaze data.
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Abstract
A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
13 Citations
20 Claims
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1. An electronic gaming machine comprising:
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a data storage device that stores game data for an interactive game; a display controller that generates an interactive game environment in accordance with the game data and defines a viewing area having a plurality of visible game components as a subset of the interactive game environment; a display device that displays, via a user interface, the viewing area with the plurality of visible game components; a data capture camera device that monitors eye gaze of a first player and a second player to collect player eye gaze data for the first player and/or the second player; and a game controller that determines a location of the eye gaze of the first player and a location of the eye gaze of the second player relative to the viewing area using the player eye gaze data and that triggers a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; wherein, in response to the control command, the display controller dynamically updates the rendering of the viewing area to provide a graphical animation effect displayed on the display device representative of a visual update to manipulate the display of at least one of the plurality of visible game components in the viewing area, the visual update based on the player eye gaze data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. An electronic gaming machine comprising:
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a data storage device to store game data for an interactive game; a display controller that generates an interactive game environment in accordance with the game data and defines a viewing area having a plurality of visible game components as a subset of the interactive game environment; a display device that displays, via a user interface, the viewing area with the plurality of visible game components; a data capture camera device that monitors eye gaze of a first player and a second player to collect player eye gaze data for the first player and/or the second player; and a game controller that determines a location of the eye gaze of the first player and/or a location of the eye gaze of the second player relative to the viewing area using the player eye gaze data and that triggers a control command to the display controller to dynamically update the rendering of the viewing area based on the player eye gaze data; wherein in response to the control command, the display controller controls the display device using the graphics processor to change a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to the location of the eye gaze of the first player on the viewing area and/or the location of the eye gaze of the second player on the viewing area. - View Dependent Claims (16, 17, 18, 19)
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20. A method of operating an electronic gaming machine, comprising:
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generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area including a plurality of visible game components as a subset of the interactive game environment; displaying the viewing area with the plurality of visible game components; monitoring eye gaze of a first player and a second player to collect player eye gaze data for the first player and/or the second player; determining a location of the eye gaze of the first player and/or a location of the eye gaze of the second player relative to the viewing area using the player eye gaze data; and in response to determining the location of the eye gaze of the first player and/or the eye gaze of the second player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to the location of the eye gaze of the first player on the viewing area and/or the location of the eye gaze of the second player on the viewing area.
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Specification