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Gaming system and method providing one or more incentives to delay expected termination of a gaming session

  • US 10,198,915 B2
  • Filed: 10/29/2015
  • Issued: 02/05/2019
  • Est. Priority Date: 02/23/2012
  • Status: Active Grant
First Claim
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1. A dedicated electronic gaming machine comprising:

  • a housing configured to support a player identification device associated with a player identification and data collection component,at least one processor,at least one display device supported by the housing,a plurality of input devices supported by the housing and including a payment acceptor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;

    during a first period of time;

    identify a player via player identification data received from the player identification and data collection component;

    establish a first credit balance for the player based at least in part on a first monetary value associated with a first physical item after the payment acceptor receives the first physical item, wherein the first physical item is selected from the group consisting of;

    a first ticket associated with the first monetary value and a first unit of currency;

    initiate a gaming session following receipt of the first physical item;

    cause the at least one display device to display one or more plays of a wagering game of the gaming session upon one or more wagers, the first credit balance being decreasable by the one or more wagers and increasable by any awards associated with outcomes of the one or more plays of the wagering game;

    terminate the gaming session following an occurrence of a gaming session termination event; and

    communicate gaming session data associated with gaming activity of the player during the gaming session to the player identification and data collection component, the gaming session data including gaming session termination data associated with the termination of the gaming session; and

    during a second, subsequent period of time;

    identify the player via player identification data received from the player identification and data collection component;

    receive, from the player identification and data collection component, at least the gaming session termination data of the player;

    establish a second credit balance for the player based at least in part on a second monetary value associated with a second physical item after the payment acceptor receives the second physical item, wherein the second physical item is selected from the group consisting of;

    a second ticket associated with the second monetary value and a second unit of currency;

    initiate a subsequent gaming session following receipt of the second physical item;

    monitor for an occurrence of one of one or more termination causation events determined for the player based on at least the received gaming session termination data, wherein each of the termination causation events is predicted to cause the player to terminate the subsequent gaming session of the player if that termination causation event occurs in association with the subsequent gaming session; and

    responsive to one of the termination causation events occurring;

    determine an incentive; and

    cause the determined incentive to be provided.

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