Methods and systems for creating and manipulating an individually-manipulable volumetric model of an object
First Claim
1. A method comprising:
- capturing, by a virtual reality media provider system including a configuration of synchronous video and depth capture devices disposed at fixed positions in a vicinity of a first object, two-dimensional video data and depth data for a surface of the first object, the first object located in a natural setting along with one or more additional objects;
distinguishing, by the virtual reality media provider system, the first object from a second object included in the one or more additional objects located in the natural setting along with the first object, the distinguishing including performing a plurality of techniques in combination with one another, the plurality of techniques including;
determining, based on the captured two-dimensional video data, that the first object is moving laterally in relation to the second object, anddetermining, based on the captured depth data, that the first object is located at least a predetermined distance away from the second object; and
generating, by the virtual reality media provider system based on the captured depth data and the captured two-dimensional video data, an individually-manipulable volumetric model of the first object, the individually-manipulable volumetric model of the first object configured to be individually manipulated with respect to an immersive virtual reality world while a user of a media player device is experiencing the immersive virtual reality world using the media player device, the immersive virtual reality world based on virtual reality media content provided to the media player device and representative of the immersive virtual reality world.
2 Assignments
0 Petitions
Accused Products
Abstract
An exemplary virtual reality media provider system (“system”) includes a configuration of synchronous video and depth capture devices disposed at fixed positions in a vicinity of a first object located in a natural setting along with one or more additional objects. The video and depth capture devices capture two-dimensional video data and depth data for a surface the first object. The system distinguishes the first object from a second object included in the one or more additional objects located in the natural setting and generates an individually-manipulable volumetric model of the first object. The individually-manipulable volumetric model of the first object is configured to be individually manipulated with respect to an immersive virtual reality world while a user of a media player device is experiencing the immersive virtual reality world using the media player device.
24 Citations
20 Claims
-
1. A method comprising:
-
capturing, by a virtual reality media provider system including a configuration of synchronous video and depth capture devices disposed at fixed positions in a vicinity of a first object, two-dimensional video data and depth data for a surface of the first object, the first object located in a natural setting along with one or more additional objects; distinguishing, by the virtual reality media provider system, the first object from a second object included in the one or more additional objects located in the natural setting along with the first object, the distinguishing including performing a plurality of techniques in combination with one another, the plurality of techniques including; determining, based on the captured two-dimensional video data, that the first object is moving laterally in relation to the second object, and determining, based on the captured depth data, that the first object is located at least a predetermined distance away from the second object; and generating, by the virtual reality media provider system based on the captured depth data and the captured two-dimensional video data, an individually-manipulable volumetric model of the first object, the individually-manipulable volumetric model of the first object configured to be individually manipulated with respect to an immersive virtual reality world while a user of a media player device is experiencing the immersive virtual reality world using the media player device, the immersive virtual reality world based on virtual reality media content provided to the media player device and representative of the immersive virtual reality world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A method comprising:
-
capturing, in real time by a virtual reality media provider system including a configuration of synchronous video and depth capture devices disposed at fixed positions in a vicinity of a first person, two-dimensional video data and depth data for a surface of the first person, the first person located in a natural setting along with one or more objects; distinguishing, in real time by the virtual reality media provider system, the first person from the one or more objects located in the natural setting along with the first person, the distinguishing including performing a plurality of techniques in combination with one another, the plurality of techniques including; determining, based on the captured two-dimensional video data, that the first person is moving laterally in relation to the one or more objects, and determining, based on the captured depth data, that the first person is located at least a predetermined distance away from the one or more objects; generating, in real time by the virtual reality media provider system based on the captured depth data and the captured two-dimensional video data, an individually-manipulable volumetric model of the first person; providing, by the virtual reality media provider system to a media player device associated with a user, virtual reality media content representative of an immersive virtual reality world and including the individually-manipulable volumetric model of the first person performing an action within the immersive virtual reality world; and replacing, in real time by the virtual reality media provider system within the virtual reality media content, the individually-manipulable volumetric model of the first person with an individually-manipulable volumetric model of a second person such that the individually-manipulable volumetric model of the second person performs the action within the immersive virtual reality world while the user is experiencing the immersive virtual reality world using the media player device. - View Dependent Claims (13)
-
-
14. A system comprising:
-
a configuration of synchronous video and depth capture devices disposed at fixed positions in a vicinity of a first object and that capture two-dimensional video data and depth data for a surface of the first object, the first object located in a natural setting along with one or more additional objects; one or more processors communicatively coupled to the configuration of synchronous video and depth capture devices; and one or more non-transitory memories storing instructions that, when executed by the one or more processors, cause the one or more processors to; distinguish the first object from a second object included in the one or more additional objects located in the natural setting along with the first object by performing a plurality of techniques in combination with one another, the plurality of techniques including determining, based on the captured two-dimensional video data, that the first object is moving laterally in relation to the second object, and determining, based on the captured depth data, that the first object is located at least a predetermined distance away from the second object, and generate, based on the captured depth data and the captured two-dimensional video data, an individually-manipulable volumetric model of the first object, the individually-manipulable volumetric model of the first object configured to be individually manipulated with respect to an immersive virtual reality world while a user of a media player device is experiencing the immersive virtual reality world using the media player device, the immersive virtual reality world based on virtual reality media content provided to the media player device and representative of the immersive virtual reality world. - View Dependent Claims (15, 16, 17, 18, 19, 20)
-
Specification