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Method of calibration for a video gaming system

  • US 10,207,178 B2
  • Filed: 05/03/2017
  • Issued: 02/19/2019
  • Est. Priority Date: 05/03/2016
  • Status: Active Grant
First Claim
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1. A method of calibrating a video game system, comprising:

  • sensing a motion of a camera;

    after sensing the motion of the camera, removing an optical filter that filters out visible light from a field of view of the camera to allow the camera to view visible light;

    displaying a calibration image on a display screen located within the field of view of the camera;

    processing a video output feed from the camera with a computer processor to identify the calibration image; and

    calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified.

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