Method of calibration for a video gaming system
First Claim
Patent Images
1. A method of calibrating a video game system, comprising:
- sensing a motion of a camera;
after sensing the motion of the camera, removing an optical filter that filters out visible light from a field of view of the camera to allow the camera to view visible light;
displaying a calibration image on a display screen located within the field of view of the camera;
processing a video output feed from the camera with a computer processor to identify the calibration image; and
calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified.
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Abstract
A method of calibration a video game system can include removing an optical filter that filters out visible light from a field of view of a camera to allow the camera to view visible light. The method can also include displaying a calibration image on a display screen located within the field of view of the camera, processing the video output feed from the camera with a computer processor to identify the calibration image, and calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified.
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Citations
18 Claims
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1. A method of calibrating a video game system, comprising:
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sensing a motion of a camera; after sensing the motion of the camera, removing an optical filter that filters out visible light from a field of view of the camera to allow the camera to view visible light; displaying a calibration image on a display screen located within the field of view of the camera; processing a video output feed from the camera with a computer processor to identify the calibration image; and calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of calibrating a video game system, comprising:
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sensing a motion of a camera above a threshold amount; after sensing the motion of the camera, removing an optical filter that filters out visible light from a field of view of the camera to allow the camera to view visible light; flashing a calibration image on and off on a display screen located within the field of view of the camera; processing a video output feed from the camera with a computer processor to identify the calibration image; and calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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Specification