Volatility based cursor tethering
First Claim
1. An apparatus comprising:
- a near-eye, see-through display; and
logic configured in communication with the near-eye, see-through display and configured to;
display a three-dimensional image in the near-eye, see-through display such that it appears to be located in a real world environment from a viewpoint of a wearer of the near-eye, see-through display;
receive a location of a cursor linked to the three-dimensional image;
receive a depth position of the cursor from a viewpoint of an operator of the cursor;
display the cursor linked to the three-dimensional image in the near-eye, see-through display based on the received location of the cursor, wherein a user looking through the near-eye, see-through display is a non-operator of the cursor; and
change an appearance of a tether linked to the cursor in the near-eye, see-through display in response to depth position changes of the cursor from the viewpoint of the operator of the cursor.
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Accused Products
Abstract
Modifying a tether linked to a cursor based on depth volatility of the cursor is disclosed. Multiple displays show a three-dimensional image that seems to be at the same real world location regardless of the location of the display. One person operates a cursor in the three-dimensional image. Volatility of depth of the cursor from the viewpoint of the cursor operator is tracked. The appearance of the tether is changed in other displays in response to the depth volatility. The tether may include a line from the cursor towards the cursor operator. The tether is not necessarily displayed all of the time so as to not obscure the view of the three-dimensional image. When there is not any depth volatility for some time, the tether is not displayed. In response to high depth volatility, the tether may be displayed as a long line from the cursor.
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Citations
14 Claims
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1. An apparatus comprising:
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a near-eye, see-through display; and logic configured in communication with the near-eye, see-through display and configured to; display a three-dimensional image in the near-eye, see-through display such that it appears to be located in a real world environment from a viewpoint of a wearer of the near-eye, see-through display; receive a location of a cursor linked to the three-dimensional image; receive a depth position of the cursor from a viewpoint of an operator of the cursor; display the cursor linked to the three-dimensional image in the near-eye, see-through display based on the received location of the cursor, wherein a user looking through the near-eye, see-through display is a non-operator of the cursor; and change an appearance of a tether linked to the cursor in the near-eye, see-through display in response to depth position changes of the cursor from the viewpoint of the operator of the cursor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A head mounted display device, comprising:
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a near-eye, see-through display; and a processor in communication with the near-eye, see-through display and configured to; display a three-dimensional image in the near-eye, see-through display from a viewpoint of the head mounted display device such that it appears to be located at the same physical location that another head mounted display device makes another three-dimensional image appear to be located; receive a location and z-depth of a cursor in the other three-dimensional image, wherein the z-depth of the cursor is from a viewpoint of the other three-dimensional image from the other head mounted display device, wherein the other head mounted display device operates the cursor; display the cursor at a position in the three-dimensional image in the near-eye, see-through display based on the received location; and change an appearance of a tether linked to the cursor in the near-eye, see-through display in response to changes in the z-depth of the cursor. - View Dependent Claims (13, 14)
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Specification