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Data processing inside gaming device

  • US 10,210,471 B2
  • Filed: 03/26/2018
  • Issued: 02/19/2019
  • Est. Priority Date: 02/28/2014
  • Status: Expired due to Fees
First Claim
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1. A computer-implemented method comprising:

  • capturing data about motion of a sports object caused by one or more athletes manipulating the sports object, the captured data comprising one or more of acceleration, angle of movement, and rate of rotation;

    converting, with a computer system inside the sports object, the captured data from a raw form that is not directed to actions for a particular sport, into data in a derived form comprising a plurality of fields that is directed to actions for a particular sport, in contrast to actions for other sports;

    determining whether the sports ball is undergoing dribbling actions or is undergoing shooting actions,selecting a type of data in the derived form to be wirelessly transmitted based on the determination; and

    wirelessly transmitting the data in the derived form to a computing device that is external to the sports object, whereinif the sports ball is determined to be undergoing dribbling actions, the data in the derived form indicates a quality of the dribbling across multiple dribbles; and

    if the sports ball is determined to be undergoing shooting action, the data in the derived form comprises indications of arc, speed, or both for a current shot.

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