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Generating a personal avatar and morphing the avatar in time

  • US 10,210,647 B2
  • Filed: 03/02/2017
  • Issued: 02/19/2019
  • Est. Priority Date: 03/02/2017
  • Status: Active Grant
First Claim
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1. A computer implemented method for generating a personal avatar in a virtual reality (VR) environment, comprising:

  • inputting, by the processor-based system, personal characteristics information relating to a human subject, the personal characteristics information including audio/video recordings of the human subject, photographic images of the human subject, social media feeds of the human subject, physical abilities of the human subject and medical history of the human subject;

    determining, by the processor-based system, avatar personal characteristics from the personal characteristics information and storing the avatar personal characteristics in an avatar personal characteristics table;

    inputting, by the processor-based system, information relating to a VR environment in which avatars interact and information relating to real-world events;

    generating, by the processor-based system, an avatar of the human subject based on the avatar personal characteristics;

    presenting, by the processor-based system, the generated avatar of the human subject to the user in the VR environment, wherein the generated avatar of the human subject comprises the determined avatar personal characteristics;

    receiving, by the processor-based system, a first communication from the user, the communication requesting the avatar to appear in one of a time in the past and a time in the future;

    presenting, by the processor-based system, the avatar of the human subject morphed to the requested time in the past based on interpolating the personal characteristics information stored in the avatarpersonal characteristics table;

    formulating, by the processor-based system, a response to a received second communication, based on the determined expressionable ideas and the real-world events;

    presenting, by the processor-based system to the user, the morphed avatar of the human subject speaking the response, with the avatar speaking with morphed voice; and

    morphed speech behavior, appearing with morphed appearance, and moving with morphed movement behavior and morphed physical agility,wherein the avatar morphed to a time in the past being restricted from speaking a response inconsistent with the real-world events.

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