Simulated indirect fire system and method
First Claim
1. An indirect fire simulation system, the system comprising:
- a plurality of communication devices, each communication device associated with a separate player, wherein each communication device includes a location services device for determining some location indicia of the communication device and a mechanism for communicating the location indicia to a network, the location indicia providing a location of the communication device;
a game server communicating with the network for relaying the location indicia of each communication device to the plurality of communication devices;
wherein each communication device includes a mechanism for determining a directional orientation of the communication device when creating a targeting solution of a simulated indirect fire weapon;
wherein a shooting communication device targeting the targeted player having a targeted communication device receives location indicia of the targeted communication device;
wherein the shooting communication device aims and fires the simulated indirect fire weapon without having a direct line of sight between the communication device and a targeted player;
wherein each communication device includes a display providing a location of a targeted communication device;
wherein the targeting solution is obtained by aligning an aiming vector over the targeted communication device shown on the display; and
a processor for determining if a simulated indirect targeting of another player by a simulated indirect fire weapon is a hit or miss based on the location indicia of a shooting communication device, the location indicia of the targeted communication device of the targeted player received from the game server, and the directional orientation of the shooting communication device;
the processor determining a hit or miss of the targeting of another player and providing immediate feedback of a hit or miss to a shooting player of the shooting communication device.
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Abstract
An indirect fire simulation system includes a plurality of communication devices where each communication device is associated with a separate player. Each communication device includes a location services device for determining a location of the communication device which is communicated to a game server. The locations of all the communication devices are revealed to all the communication devices. Each communication device includes a directional orientation mechanism used when creating a targeting solution of a simulated indirect fire weapon. A processor is used for determining if a simulated targeting of another player by a simulated indirect fire weapon is a hit or miss based on the location indicia of a shooting communication device and the directional orientation of the shooting communication device. The targeting solution may be determined by aligning an aiming vector over the targeted communication device shown on a display of the shooting communication device.
15 Citations
31 Claims
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1. An indirect fire simulation system, the system comprising:
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a plurality of communication devices, each communication device associated with a separate player, wherein each communication device includes a location services device for determining some location indicia of the communication device and a mechanism for communicating the location indicia to a network, the location indicia providing a location of the communication device; a game server communicating with the network for relaying the location indicia of each communication device to the plurality of communication devices; wherein each communication device includes a mechanism for determining a directional orientation of the communication device when creating a targeting solution of a simulated indirect fire weapon; wherein a shooting communication device targeting the targeted player having a targeted communication device receives location indicia of the targeted communication device; wherein the shooting communication device aims and fires the simulated indirect fire weapon without having a direct line of sight between the communication device and a targeted player; wherein each communication device includes a display providing a location of a targeted communication device; wherein the targeting solution is obtained by aligning an aiming vector over the targeted communication device shown on the display; and a processor for determining if a simulated indirect targeting of another player by a simulated indirect fire weapon is a hit or miss based on the location indicia of a shooting communication device, the location indicia of the targeted communication device of the targeted player received from the game server, and the directional orientation of the shooting communication device; the processor determining a hit or miss of the targeting of another player and providing immediate feedback of a hit or miss to a shooting player of the shooting communication device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of simulating targeting by indirect fire of a target, the method comprising the steps of:
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associating a shooting communication device by a first player and a targeted communication device by a targeted second player; determining a geographic location of the shooting communication device; determining a geographic location of the targeted communication device; relaying the geographic location of the targeted communication device to the shooting communication device through a network; creating an indirect fire targeting solution by the shooting communication device of the targeted communication device by aligning an aiming vector of the shooting communication device with a displayed location of the targeted communication device, wherein the shooting communication device aims and fires the simulated indirect fire weapon without having a direct line of sight between the communication device and a targeted player, wherein the targeting solution is obtained by overlaying an aiming vector over the targeted communication device shown on the display; determining, by a processor, if the indirect fire targeting is a hit based on the orientation of the aiming vector and the location of the targeted communication device; and providing immediate feedback of a hit or miss to a shooting player of the shooting communication device. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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Specification