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Simulated indirect fire system and method

  • US 10,213,679 B1
  • Filed: 09/07/2017
  • Issued: 02/26/2019
  • Est. Priority Date: 02/27/2009
  • Status: Active Grant
First Claim
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1. An indirect fire simulation system, the system comprising:

  • a plurality of communication devices, each communication device associated with a separate player, wherein each communication device includes a location services device for determining some location indicia of the communication device and a mechanism for communicating the location indicia to a network, the location indicia providing a location of the communication device;

    a game server communicating with the network for relaying the location indicia of each communication device to the plurality of communication devices;

    wherein each communication device includes a mechanism for determining a directional orientation of the communication device when creating a targeting solution of a simulated indirect fire weapon;

    wherein a shooting communication device targeting the targeted player having a targeted communication device receives location indicia of the targeted communication device;

    wherein the shooting communication device aims and fires the simulated indirect fire weapon without having a direct line of sight between the communication device and a targeted player;

    wherein each communication device includes a display providing a location of a targeted communication device;

    wherein the targeting solution is obtained by aligning an aiming vector over the targeted communication device shown on the display; and

    a processor for determining if a simulated indirect targeting of another player by a simulated indirect fire weapon is a hit or miss based on the location indicia of a shooting communication device, the location indicia of the targeted communication device of the targeted player received from the game server, and the directional orientation of the shooting communication device;

    the processor determining a hit or miss of the targeting of another player and providing immediate feedback of a hit or miss to a shooting player of the shooting communication device.

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