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Systems and methods for utilizing anchor graphs in mixed reality environments

  • US 10,217,231 B2
  • Filed: 05/31/2016
  • Issued: 02/26/2019
  • Est. Priority Date: 05/31/2016
  • Status: Active Grant
First Claim
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1. A computer system for generating an anchor graph for a mixed-reality environment, comprising:

  • one or more processors; and

    one or more computer-readable media having stored thereon executable instructions that when executed by the one or more processors configure the computer system to perform at least the following;

    identify a first anchor vertex, the first anchor vertex including;

    a first set of key frames, a first mixed-reality element, and at least one first transform connecting at least one key frame of the first set of key frames to the first mixed-reality element;

    identify a second anchor vertex, the second anchor vertex including;

    a second set of key frames, a second mixed-reality element, and at least one second transform connecting at least one key frame of the second set of key frames to the second mixed-reality element;

    create a first anchor edge between the first anchor vertex and the second anchor vertex wherein the first anchor edge omits one or more separate transforms between each of the key frames in the first anchor vertex and the second anchor vertex, and wherein the first anchor edge comprises a single transform that connects the first anchor vertex and the second anchor vertex; and

    save the first anchor vertex, the second anchor vertex, and the anchor edge within an anchor graph data structure.

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