Gaming system and method for providing a cascading symbol game with multiple symbol display position symbols
First Claim
Patent Images
1. An electronic gaming machine comprising:
- a payment acceptor;
at least one display device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
responsive to receipt of a physical item by the payment acceptor, modify a credit balance based at least in part on a monetary value associated with the physical item, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency,cause the at least one display device to display one of a plurality of available symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position matrices, wherein prior to the display of the symbols at the symbol display positions, the plurality of available symbols include at least one multiple symbol display position symbol associated with at least two of the symbol display positions,for each symbol display position matrix;
determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form any winning symbol combinations, andresponsive to a plurality of the displayed symbols forming at least one winning symbol combination, cause the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, wherein the credit balance is increasable based on any displayed awards,responsive to the multiple symbol display position symbol being displayed at symbol display positions of at least two of the symbol display position matrices, trigger at least one feature associated with a play of a game, andresponsive to receipt of a cashout input, initiate any payout associated with the credit balance.
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Accused Products
Abstract
A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position symbols. Each multiple symbol display position symbol is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position symbol to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position symbol must individually qualify to be removed from the symbol display matrix.
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Citations
18 Claims
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1. An electronic gaming machine comprising:
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a payment acceptor; at least one display device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; responsive to receipt of a physical item by the payment acceptor, modify a credit balance based at least in part on a monetary value associated with the physical item, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency,cause the at least one display device to display one of a plurality of available symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position matrices, wherein prior to the display of the symbols at the symbol display positions, the plurality of available symbols include at least one multiple symbol display position symbol associated with at least two of the symbol display positions, for each symbol display position matrix; determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form any winning symbol combinations, and responsive to a plurality of the displayed symbols forming at least one winning symbol combination, cause the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, wherein the credit balance is increasable based on any displayed awards, responsive to the multiple symbol display position symbol being displayed at symbol display positions of at least two of the symbol display position matrices, trigger at least one feature associated with a play of a game, and responsive to receipt of a cashout input, initiate any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5)
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6. A method of operating an electronic gaming machine, said method comprising:
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receiving, by a payment acceptor, a physical item associated with a monetary value; responsive to receipt of the physical item by the payment acceptor, modifying, by at least one processor, a credit balance based at least in part on the monetary value associated with the physical item, wherein the physical item is selected from the group consisting of;
a ticket associated with the monetary value and a unit of currency;displaying, by at least one display device, one of a plurality of available symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position matrices, wherein prior to the display of the symbols at the symbol display positions for the play of the game, the plurality of available symbols include at least one multiple symbol display position symbol associated with at least two of the symbol display positions, for each symbol display position matrix; determining, by the at least one processor, if any of the symbols displayed at the symbol display positions of said symbol display position matrix form any winning symbol combinations, and responsive to a plurality of the displayed symbols forming at least one winning symbol combination, displaying, by the at least one display device, one of a plurality of awards for each displayed winning symbol combination, wherein the credit balance is increasable based on any displayed awards, responsive to the multiple symbol display position symbol being displayed at symbol display positions of at least two of the symbol display position matrices, triggering, by the at least one processor, at least one feature associated with a play of a game, and initiating, by the at least one processor, a payout associated with the credit balance responsive to receipt of a cashout input. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; communicate data which results in at least one display device of a thin client device displaying one of a plurality of available symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position matrices, wherein prior to the symbols being displayed at the symbol display positions, the plurality of available symbols include at least one multiple symbol display position symbol associated with at least two of the symbol display positions, for each symbol display position matrix; determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form any winning symbol combinations, and responsive to a plurality of the displayed symbols forming at least one winning symbol combination, communicate data which results in the at least one display device of the thin client device displaying one of a plurality of awards for each displayed winning symbol combination, and responsive to the multiple symbol display position symbol being displayed at symbol display positions of at least two of the symbol display position matrices, trigger at least one feature associated with a play of a game. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification