Gesture-based music game
First Claim
1. A computerized method for use in a video game, the method comprising:
- displaying, on a display, a multi-part visual cue that instructs a player to perform a target gesture at a specified time, the multi-part visual cue including;
a first part indicating the target gesture that is to be performed by the player at the specified time; and
a second part providing an indication of i) the specified time, and ii) a preparation period before the specified time, wherein the distance between the first and the second parts is variable over time;
receiving, from a video camera that captures images of at least part of the player'"'"'s body, position information associated with a plurality of positions of the at least part of the player'"'"'s body over a time period;
determining a first displacement of the at least part of the player'"'"'s body using the position information based on at least two of the plurality of positions, wherein the at least two of the plurality of positions each correspond to a different time within the time period;
determining whether the first displacement of the at least part of the player'"'"'s body matches a first target displacement criterion associated with the multi-part visual cue at least in part by determining a first instantaneous error score based on an angle between the first displacement and a first direction;
when the first displacement matches the first target displacement criterion within a timing window of the specified time, altering a first gameplay characteristic of the video game;
determining a second displacement of the at least part of the player'"'"'s body using the position information from the video camera;
determining whether the second displacement matches a second target displacement criterion associated with the multi-part visual cue at least in part by determining a second instantaneous error score based on an angle between the second displacement and a second direction; and
when the second displacement matches the second target displacement criterion, altering a second gameplay characteristic of the video game based on a sum of the first instantaneous error score and the second instantaneous error score.
2 Assignments
0 Petitions
Accused Products
Abstract
A method including displaying a multi-part visual cue that instructs a player to perform a gesture at a specified time, the multi-part visual cue including a first part indicating the gesture that is to be performed at the specified time, and a second part providing an indication of i) the specified time, and ii) a preparation period before the specified time, wherein the distance between the first and the second parts is variable over time, receiving, from a video camera, position information associated with positions of the player over time, determining a first displacement of the player using the position information, determining whether the first displacement of the player matches a first target displacement criterion associated with the multi-part visual cue, when the first displacement matches the first target displacement criterion within a timing window of the specified time, altering a gameplay characteristic of the video game.
283 Citations
18 Claims
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1. A computerized method for use in a video game, the method comprising:
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displaying, on a display, a multi-part visual cue that instructs a player to perform a target gesture at a specified time, the multi-part visual cue including; a first part indicating the target gesture that is to be performed by the player at the specified time; and a second part providing an indication of i) the specified time, and ii) a preparation period before the specified time, wherein the distance between the first and the second parts is variable over time; receiving, from a video camera that captures images of at least part of the player'"'"'s body, position information associated with a plurality of positions of the at least part of the player'"'"'s body over a time period; determining a first displacement of the at least part of the player'"'"'s body using the position information based on at least two of the plurality of positions, wherein the at least two of the plurality of positions each correspond to a different time within the time period; determining whether the first displacement of the at least part of the player'"'"'s body matches a first target displacement criterion associated with the multi-part visual cue at least in part by determining a first instantaneous error score based on an angle between the first displacement and a first direction; when the first displacement matches the first target displacement criterion within a timing window of the specified time, altering a first gameplay characteristic of the video game; determining a second displacement of the at least part of the player'"'"'s body using the position information from the video camera; determining whether the second displacement matches a second target displacement criterion associated with the multi-part visual cue at least in part by determining a second instantaneous error score based on an angle between the second displacement and a second direction; and when the second displacement matches the second target displacement criterion, altering a second gameplay characteristic of the video game based on a sum of the first instantaneous error score and the second instantaneous error score. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A video game system comprising:
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a memory storing computer executable instructions; and one or more processors coupled to the memory and configured to execute the instructions such that the one or more processors; cause a display of a multi-part visual cue that instructs a player to perform a target gesture at a specified time, the multi-part visual cue including; a first part indicating the target gesture that is to be performed by the player at the specified time; and a second part providing an indication of i) the specified time, and ii) a preparation period before the specified time, wherein the distance between the first and the second parts is variable over time; receive, from a video camera that captures images of at least part of the player'"'"'s body, position information associated with a plurality of positions of the at least part of the player'"'"'s body over a time period; determine a first displacement of the at least part of the player'"'"'s body using the position information based on at least two of the plurality of positions, wherein the at least two of the plurality of positions each correspond to a different time within the time period; determine whether the first displacement of the at least part of the player'"'"'s body matches a first target displacement criterion associated with the multi-part visual cue at least in part by determining a first instantaneous error score based on an angle between the first displacement and a first direction; when the first displacement matches the first target displacement criterion within a timing window of the specified time, alter a first gameplay characteristic of the video game; determine a second displacement of the at least part of the player'"'"'s body using the position information from the video camera; determine whether the second displacement matches a second target displacement criterion associated with the multi-part visual cue at least in part by determining a second instantaneous error score based on an angle between the second displacement and a second direction; and when the second displacement matches the second target displacement criterion, alter a second gameplay characteristic of the video game based on a sum of the first instantaneous error score and the second instantaneous error score. - View Dependent Claims (10, 11, 12, 13)
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14. A non-transitory computer readable medium comprising instructions that, when executed by one or more processors, cause the one or more processors to:
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display, on a display, a multi-part visual cue that instructs a player to perform a target gesture at a specified time, the multi-part visual cue including; a first part indicating the target gesture that is to be performed by the player at the specified time; and a second part providing an indication of i) the specified time, and ii) a preparation period before the specified time, wherein the distance between the first and the second parts is variable over time; receive, from a video camera that captures images of at least part of the player'"'"'s body, position information associated with a plurality of positions of the at least part of the player'"'"'s body over a time period; determine a first displacement of the at least part of the player'"'"'s body using the position information based on at least two of the plurality of positions, wherein the at least two of the plurality of positions each correspond to a different time within the time period; determine whether the first displacement of the at least part of the player'"'"'s body matches a first target displacement criterion associated with the multi-part visual cue at least in part by determining a first instantaneous error score based on an angle between the first displacement and a first direction; when the first displacement matches the first target displacement criterion within a timing window of the specified time, alter a first gameplay characteristic of the video game; determine a second displacement of the at least part of the player'"'"'s body using the position information from the video camera; determine whether the second displacement matches a second target displacement criterion associated with the multi-part visual cue at least in part by determining a second instantaneous error score based on an angle between the second displacement and a second direction; and when the second displacement matches the second target displacement criterion, alter a second gameplay characteristic of the video game based on a sum of the first instantaneous error score and the second instantaneous error score. - View Dependent Claims (15, 16, 17, 18)
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Specification