System and method for game playing using vestibular stimulation
First Claim
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1. A system for gaming, the system comprising:
- a game device;
an output device in communication with the game device;
a vestibular stimulation device in communication with the game device;
a sensor device configured to detect motions associated with a user;
a game program running on the game device, the game program configured to provide output to the output device, and selectively provide control signals to the vestibular stimulation device to influence motions of the user during a first phase and provide the output to the output device and receive input from the sensor device during a second phase.
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Abstract
A method of gaming is generally described which includes detecting motions associated with the user by a feedback sensor device and providing motion information from the feedback sensor device to the game device. The method also includes providing a vestibular stimulation signal to a user, by a vestibular stimulation device in communication with a game device in response to the motion information and the game content.
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Citations
35 Claims
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1. A system for gaming, the system comprising:
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a game device; an output device in communication with the game device; a vestibular stimulation device in communication with the game device; a sensor device configured to detect motions associated with a user; a game program running on the game device, the game program configured to provide output to the output device, and selectively provide control signals to the vestibular stimulation device to influence motions of the user during a first phase and provide the output to the output device and receive input from the sensor device during a second phase. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for gaming, comprising:
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a game device configured to allow a user to play a game; a vestibular stimulation device in communication with the game device; a feedback sensor device configured to detect motions associated with the user; and wherein the game device is configured to; receive information about motions associated with the user from the sensor device while the user is playing the game; and selectively provide control signals to the vestibular stimulation device to induce sensations in the user in response to the received information about motions associated with the user. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A system for gaming, comprising:
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a game device configured to allow a user to play a game; a vestibular stimulation device in communication with the game device; wherein the game device is configured to; determine information about motions associated with the user while the user is playing the game; and selectively provide control signals to the vestibular stimulation device to induce sensations in the user in response to the determined information about motions associated with the user. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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Specification