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Generating individual play bases in a virtual space using markup information

  • US 10,220,318 B2
  • Filed: 12/14/2017
  • Issued: 03/05/2019
  • Est. Priority Date: 10/01/2013
  • Status: Active Grant
First Claim
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1. A virtual space server generating individual player bases in a virtual space using markup information, the virtual space server comprising:

  • one or more physical processors configured by machine-readable instructions to;

    execute an instance of the virtual space in which an online game takes place, and to implement the instance of the virtual space to facilitate player participation in the online game via client computing platforms by transmitting space state information derived from the instance of the virtual space to the client computing platforms;

    manage player accounts comprising player information associated with individual players, the player accounts including a first player account associated with a first player;

    obtain player base markup files for the player bases, the obtained player base markup files being in a markup language format and defining individual bases associated with the players separate from other player information associated with individual players in the player account, the obtained player base markup files including a first player base markup file that defines a first base associated with the first player, the first player base markup file being separate from the other player information included in the first player account, wherein edits to the player base markup files are configured to be deployed to the virtual space server during the execution of the instance of the virtual space without changing a codebase of the virtual space;

    generate, on the virtual space server, player bases in the instance of the virtual space based on the player base markup files such that the first player base is generated in the instance of the virtual space based on a first boundary and the first player base markup information; and

    generate, format, and initiate transmission of state information derived from the instance of the virtual space to the client computing platforms to facilitate user participation in the virtual space.

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