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Automation of in-game purchases

  • US 10,226,691 B1
  • Filed: 01/30/2014
  • Issued: 03/12/2019
  • Est. Priority Date: 01/30/2014
  • Status: Active Grant
First Claim
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1. A system for automating virtual item purchases in an online game, the system comprising:

  • a server including one or more physical processors configured by computer-readable instructions to;

    execute an instance of an online game, and implement the instance of the online game to facilitate participation of users in the online game;

    effectuate extension of offers to sell virtual items usable in the online game to subsets of the users, the offers including a first offer to sell a first virtual item to a first subset of users;

    set prices of items offered for sale to users within the online game, the prices including a first price of the first virtual item;

    set sale prices of the virtual items offered for sale in the offers, wherein the online game sets the sale prices of the virtual items offered for sale to the users, the sale prices including a first sale price of the first virtual item for the first subset of users such that the first offer to sell the first virtual item for the first sale price is not available to users not included in the first subset of users wherein the first sale price of the first virtual item for the first subset of users is different than a sale price offered to at least one other subset of users for the first virtual item, and the first sale price is less than the first price of the first virtual item;

    effectuate presentation of a shop interface to the users of the online game, the shop interface configured to display the offers to the users of the online game to solicit virtual item purchases associated with the offers;

    receive purchase instructions defined by the users of the online game, the purchase instructions including criteria for triggering purchases of the virtual items associated with the offers that were extended to the users even if the users are logged off of the online game, including receiving first purchase instructions from a first user of the online game, wherein the first purchase instructions include first criteria indicating a per item sale price level and a purchase quantity for triggering purchase of the purchase quantity of the first virtual item by the first user, the per item sale price level being below the first sale price; and

    effectuate purchase of virtual items offered for sale triggered by criteria in purchase instructions being met even when the users are logged off of the online game, such that for the first purchase instructions identifying the first virtual item for purchase, and by virtue of the first sale price of the first virtual item being reduced by the online game to at least the per item sale price level that satisfies the first criteria included in the first purchase instructions while the first user is logged off of the online game, and further responsive to the first user being included in the first subset of users while the first user is logged off of the online game, effectuate purchase of the purchase quantity of the first virtual item while the first user is logged off the online game,whereby such purchases made while users are logged off of the online game reduces a server load on the server by such users not having to log on to the online game to purchase the virtual items offered for sale.

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